Gear decay and economy stimulation

Post by Depraved on 2023-04-13 18:54:59

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Post by Terrifying_Truth on 2023-04-13 18:58:30

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Post by Depraved on 2023-04-13 19:03:09

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Post by Ludullu on 2023-04-13 19:33:59

The magic of reading the wiki :)

Post by Goalid on 2023-04-13 20:03:19

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Post by Ludullu on 2023-04-13 20:11:14

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Nah, I'm just memeing on arguments that are not even based on the full current info.

But if they keep the "artisans won't always be max lvl" design, then low-mid gear will get OEd as well. Plus they've said that you'll need to disassemble some items to figure out crafting/recipes. And I think they'll add full breakage if the decaying item is not repaired in time (or just after a number of repairs).

As for mounts and stuff like that, yeah, don't think we know how they'll address infinite income of those items, but I'd assume there'll be some kind of "timer" on them, be that a usage one or just a time-based one.

Post by Arya_Yeshe on 2023-04-13 21:05:13

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Post by Goalid on 2023-04-14 08:30:20

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Post by Ludullu on 2023-04-14 12:52:43

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Yeah, same, hope low-mid tier items don't go out of use, for whatever reason Intrepid can come up with.

Post by Mag7spy on 2023-04-14 15:22:10

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Post by Ludullu on 2023-04-14 15:38:41

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That's how it should be B)
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Yeah, there's a ton of ways to address this w/o making the system super hardcore or unfun. I'm sure we'll go through months of testing this in alpha2 in 2030 :)

Post by Mag7spy on 2023-04-14 16:13:54

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Post by Depraved on 2023-04-22 15:03:41

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Post by Mag7spy on 2023-04-28 13:18:39

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Post by Mag7spy on 2023-04-28 13:32:34

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