Personally I'm expecting around 200-400 'dungeons' total by the time they're done, depending on how they choose to connect certain ones together and how they tweak the 'Content Length' part.
Hundreds of people going for the same locations seems unlikely to me, given their model.
If this will be the case, my worries will go away.
Using that, Carphin is pretty 'large', it's not trying to be the size of a BDO Dungeon, since the game's principles aren't based on being 'grindy'.
Yeah, that "grind" part is mostly where my assumptions comes from. But we've discussed how I see the pvp system working with the mob/dungeon design before, so I won't go into my concerns on that front again.
Well, I mean, I'm glad to talk about it if it helps literally anyone.
In my opinion we all need to let go of specific things we expect or like from our favorite games because the tweaks just don't work otherwise.
I for example need to drop the idea that this game will be 'hard' because their designs don't allow for it to be 'hard' at the tier I'm used to, but that doesn't mean it will be terrible, it means it will be Neverwinter tier. I say this because owPvX content can't be that type of hard without creating a situation where people who enjoy disrupting others won't be able to enjoy it really easily.
Similarly, I drop the idea that it will be immersive in PvP in the same way that BDO is (I'm not complimenting how BDO is even when I say that).
So for you, I guess I'm suggesting to drop two perspectives:
1. The game will give you a grind that you could reasonably expect to do for hours at a time
2. The game intends for small scale conflicts to lead to 'positive' feelings
The first, I say because even the wording of their tweet, as you noted, implies this. As I understand it, no L2, FFXI, or BDO player would ever speak of 'Dungeon' using the word 'Clear'. Even 'delve' was sort of 'sus' relative to that perspective.
The second, I say because of the combination of how Corruption works and the Dungeon design style of Alpha-1 (strongly echoed but not really confirmable in the Wreckage and Tower of Carphin designs).
You talk about 'clearing' if you're playing Onigiri, FFXIV (to an extent), Neverwinter, etc. Also FFXI instanced Content. You can definitely make Open World dungeons that you would also use the word 'clear' for, but what would normally happen is that players would clash with each other, create drama and unpleasant friction interactions, and that sort of atmosphere would spread throughout the server. And for most designers this would be a negative so they wouldn't do it. It's just not apparently a negative to Ashes' goals.
But the whole point of this game is to be unlike anything else, a true PvX MMO. It has to 'make its own definitions' in design too.
So yeah, there will be dungeons that we can 'clear' and that means people will be able to 'contest and disrupt your clear' and that's reflected very directly in the wording they use, even from the Dev Discussion.
"Note that most dungeons in Ashes of Creation will be an open-world experience, where you may compete with other players to progress through the dungeon."
Working as intended.