Resurrection in combat

Post by Ludullu on 2023-04-18 04:11:50

What's your opinion on the title's mechanic, both in terms of a healer ability and as a theoretical item that you could use to res someone in combat. In the next dev q&a thread I'm gonna be asking whether we'll have an item that lets us resurrect other players, but before that I wanted to see what was the general opinion on this particular interaction of resurrection.

I would personally prefer if we did have such an item and that we could res in combat. This would help with any potential player attacks during your pve and would also make pvp itself longer, which imo is fun :)

It could be argued that this would trivialize pve, but we've yet to see how difficult the general pve will be. And for any instanced truly difficult stuff we could just have a block on any res, if that's what Intrepid wants.

But yeah, what's your opinion on resurrection during combat?

Post by Azherae on 2023-04-18 04:15:50

With or without Weakened/Brink of Death?

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Post by Ludullu on 2023-04-18 13:53:44

With or without Weakened/Brink of Death?
Not sure what those are :| I'm assuming smth like "if you were supposed to die you stay at 1hp instead?" And if that's correct then are we talking about a pre-death buff or just a normal passive on all archetypes?


Outside of that response, I guess I'm in, like, the super minority when it comes to this mechanic. Didn't really think I would be but it is what it is. I only now checked whether this topic has been brought up in the past (shoulda fucking done this before posting) and the general consensus of that thread was "have the rez but with a ton of limitations". So pretty much what we've got in this thread as well. At least I got a few new people to respond to the question, so I guess it's just a bit more feedback for Intrepid.

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Post by Azherae on 2023-04-18 17:08:13

With or without Weakened/Brink of Death?
Not sure what those are :| I'm assuming smth like "if you were supposed to die you stay at 1hp instead?" And if that's correct then are we talking about a pre-death buff or just a normal passive on all archetypes?


Outside of that response, I guess I'm in, like, the super minority when it comes to this mechanic. Didn't really think I would be but it is what it is. I only now checked whether this topic has been brought up in the past (shoulda fucking done this before posting) and the general consensus of that thread was "have the rez but with a ton of limitations". So pretty much what we've got in this thread as well. At least I got a few new people to respond to the question, so I guess it's just a bit more feedback for Intrepid.

Your HP, MP, and Accuracy are all set to 25% of normal for some time period after being Raised.

Die again while in that state and it gets worse.

With the idea being that if your team can manage without you for that period of time, you just get to rejoin the situation.

Post by Ludullu on 2023-04-18 17:20:16

Your HP, MP, and Accuracy are all set to 25% of normal for some time period after being Raised.

Die again while in that state and it gets worse.

With the idea being that if your team can manage without you for that period of time, you just get to rejoin the situation.
Hmm, wouldn't the death penalty serve as that in Ashes? I'd prefer if cleric rez would remove 50% of the death penalty, while any rez item would just get you back on your feet but w/o removing the penalty.

I could definitely get behind the idea of repeated death reducing your stats even lower, cause that's how L2 worked as well.
4k2b4m4ff45g.png

Post by Azherae on 2023-04-18 18:12:30

Your HP, MP, and Accuracy are all set to 25% of normal for some time period after being Raised.

Die again while in that state and it gets worse.

With the idea being that if your team can manage without you for that period of time, you just get to rejoin the situation.
Hmm, wouldn't the death penalty serve as that in Ashes? I'd prefer if cleric rez would remove 50% of the death penalty, while any rez item would just get you back on your feet but w/o removing the penalty.

I could definitely get behind the idea of repeated death reducing your stats even lower, cause that's how L2 worked as well.
4k2b4m4ff45g.png

Sure, but this is my point.

Did you 'ask the question assuming the L2 one'?

Did you intend to ask assuming none? How long does the L2 one last? Is it something that happens even if you respawn at a respawn point?

We already know Resurrection was a Cleric Skill before and might be retained.

This is a really broad topic, so for me at least it was hard to answer the binary 'do you want it or not' without considering all that. It doesn't help that I've literally never thought about it outside of the FFXI one because most games I play don't have a meaningful equivalent. BDO basically just sells you the items and Guild Wars 2 as I remember it was... interesting? Weird? I guess not really, given the game's pacing.

I know that I don't like easy Rez, I know that without some form of penalty after it, certain behaviours that I don't like are encouraged. I also know that if you add a stronger penalty (FFXI tier) you can allow more methods for it ('Reraise' status effect, allows the player to Auto-Revive without anyone else interacting with them, but still applies Weakened) without it being terribly overpowered.

I'll have to think about how I feel about other characters being able to explicitly target and Raise fallen comrades with items in Ashes, but I didn't experience anything I considered a flaw in the way Reraise is handled in FF, nor do I particularly mind the Guild Wars/The Division systems even in MMOs if you add some Weakened/Death Penalty.

Post by Ludullu on 2023-04-18 18:33:45

Did you 'ask the question assuming the L2 one'?

Did you intend to ask assuming none? How long does the L2 one last? Is it something that happens even if you respawn at a respawn point?

We already know Resurrection was a Cleric Skill before and might be retained.
My main goal with this post was just to see what people thought of combat rez, cause I think I've heard that wow didn't allow for it (or at least was very limited) and L2 not only let you rez single person but LITERALLY YOUR ENTIRE CLAN. And it also had not only an item that had slow cast for the rez (but really cheap price), but also a super quick cast one, but it was way more rare so the cost was way higher as well.

So based on those two things I wanted to see what the Ashes community leaned towards. And it's obvious that clan rez would definitely not be a thing and combat rez would be really limited. And with Intrepid's tendency to listen to feedback I imagine that they'll have something close to what people described here.

Obviously you immediately thought about the detailed design of the overall mechanic and any potential consequence of the action itself, but I think that in this case the general feedback would kinda drive the detailed design rather than the other way around.

If everyone wanted a quick battle rez or even a mass one, Intrepid would then think of ways how to balance it correctly. But considering that everyone already wants a super limited one, Intrepid can go much smaller in their design scale for these interactions. Well, at least I see no real point in overly punishing people for getting a rez if that rez can only happen once a 30min period or smth like that. Maybe I'm wrong in that assumption though.

Post by Ludullu on 2023-04-18 18:39:05

Oh, and I forgot to mention. That L2 death penalty had some chance to appear (wasn't 100%) on any death. And you had to buy an item of the proper grade to remove it. So it wasn't directly linked to rezing mechanics. And unless you ran out of items, it wouldn't matter all that much because you'd ever be at lvl2-3 max.

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