Resurrection in combat

Post by daveywavey on 2023-04-21 14:34:46

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Post by Depraved on 2023-04-22 14:15:07

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Post by Ludullu on 2023-04-22 15:17:00

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If someone is willing to spend additional $15 just to drag a whole another game window with them in case they somewhere somewhen need a rez - I'm sure they'd just level up a cleric and be done with it. Scroll doesn't influence this decision at all.

Post by Depraved on 2023-04-22 15:58:52

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Post by RazThemun on 2023-04-22 16:00:33

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Post by Ludullu on 2023-04-22 16:07:32

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I've mainly only played on private servers so this was a f2p action. If the same was done during the subbed times of L2 - I'd be fine with it, cause, again, that person/party spend additional $15 just to rez themselves.

Also, as I've said in the OP - I love longer pvp and I want not only combat rez, but also scrolls that let anyone rez anyone. That PP that rezzed the party? Just a +1 to my pvp counter. And if it waited till the party unflagged - that means my party has won completely, so now we can wait till they rez up and win against them again :D I love that shit and want that in the game.

Post by Depraved on 2023-04-22 16:17:37

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Post by Ludullu on 2023-04-22 16:32:54

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Then, just as I said, that's just +1 to my pvp counter. If they're rezzing flagged people - they're flagged. If they're just alts - they have shit gear. All I need to do is hit them once or twice and they're dead.

Also, alttabbing to your second window will take time. Even if it's just a second or two, that's quite a long time during a fight. And cast of a rez should be long enough for you to react to it in pvp and be ready to immediately drop the rezzed char. We called that "nevalyashka" in L2. You'd keep killing the rezzed char until he stayed dead for good. And that was usually in the case of blessed rezzes from normal players, not alts. Alt healers would just get one-shot on sight as soon as they flagged up.

And depending on when we get the flag, the rezzing char might even die before they manage to rez their target.

Also, again, if my opponent was more ready than me (that is, they brought alts or some other tools) - they deserve to win the fight. I'm not gonna make it easy for them, but if they come out on top because they were more prepared - good for them. And if they used several alts to "p2w" the fight, to me that just means that they had more skill, because they managed to control more characters per player than we did but they still won.

Post by Songcaller on 2023-04-22 19:05:43

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Post by Mag7spy on 2023-04-22 21:45:03

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Post by Veeshan on 2023-04-23 03:34:00

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Post by Noaani on 2023-04-23 04:04:23

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Post by Ludullu on 2023-04-23 04:10:12

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Being able to just target rez allows healers to sell their services around hardcore pve, or just even helping out fellow nodemates when needed.

I get why you'd want it to be limited and I might even agree, just because it covers a ton of potential abuses/exploits, but I've been that "savior" a ton of times and it always felt good to help someone out.

Alternatively the rez items (if we get any) could be really expensive, but could target anyone, so it'd be either a direct trade or a negative one for both sides (cause I'd prefer if even just respawning reduced the XP debt a bit, while item rez did nothing of the sort).

Post by Spif on 2023-04-23 04:20:31

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Post by Noaani on 2023-04-23 04:26:10

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Post by Ludullu on 2023-04-23 05:13:07

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But that's just in the context of party/raid play, not solo randoms. I was talking about a healer just walking around minding their own business and then seeing a dead player asking for a rez.

We don't know how well the respawn locations will be placed, so there's a chance that you'd have to run for 5-10 minutes till you can get back to your original spot. And while I'm all about hardcoreness and gameplay hardship, this is one of the only things I agree with Asmon on. Running back for too long is bad design.

Imo this can be balanced in 2 ways. You either let people rez each other (especially with items), or you give players great respawn points. If we have great respawns, I guess free target rez could be forgone to avoid other exploits, but if Intrepid go super hardcore on their respawns - I think there should be a way to help people out if they messed up.

L2's main respawn method was "To Town", which was a meme on the scale of dark soul's "you died" (within the community of course). L2 also had TPs to dungeon entrances, so at least half your distance was already covered. But if you died deeep within a dungeon, it would often more beneficial and timesaving to just shout for a rez rather than run all the way back from the entrance. And with some dungeons that run back could potentially take around an hour, because you'd need to get through a ton of mobs on your way back.

Post by Songcaller on 2023-04-23 07:22:15

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Post by Depraved on 2023-04-23 07:27:21

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Post by Depraved on 2023-04-23 07:29:34

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Post by JamesSunderland on 2023-04-23 08:56:50

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Post by Noaani on 2023-04-23 10:26:44

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Post by Noaani on 2023-04-23 10:28:26

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Post by Ludullu on 2023-04-23 14:50:44

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Are we talking solo pvp or party? Cause if I'm the only one left with 10% hp, while the enemy has a rez bot - my party has already lost. Though you said previously that you're talking about rezzing right after someone dies, so I don't think I'd be at 10%, cause my healer would be working.

Either way, this whole comment is countered by "rez cast time is 10s". Yes, ttk is supposed to be 30s, but I'd assume that it's not an 8v1 ttk. My party just needs to all assist a kill and the rez char will die way faster than the default time.

Also, Intrepid have already said that they plan to have non-100% hp rez for the game, so the ttk would already be shorter (maybe even halved). Also also, a 9th-10th person won't have the same buffs as a main party member would and they wouldn't have healers supporting them, so even if they're fully geared it's still super easy to kill them compared to any other main party member.

In other words, while I get that alt accs might be seen as p2w, it's a very very weak p2w imo. It also requires way more work from the person who's doing it to execute the "p2wness" correctly. So like I said before, I'm willing to be completely fine with this particular instance of p2w, because it would mean that my opponent has worked (and paid) twice as much as me, while not really benefiting twice as much.

Post by nanfoodle on 2023-04-23 15:32:02

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Post by Depraved on 2023-04-23 15:34:55

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Post by Ludullu on 2023-04-23 16:04:50

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The steamrollers would usually be the ones hardcore enough to even try getting rez alts. And that would be exactly why they're the steamrollers. Not just because they p2w, but because they work harder than anyone else.

If I start a group pvp with my 8 players/chars against their 9+ players/chars - I'm already at a disadvantage, even if their 9th is not a healer. And if their alt is even semi-well-geared - the enemy is already higher in power, because they're higher in investment. Just as Noaani said, that group might've as well had an extra player helping them out, so in case of the alt it would just be standing there until it's needed, so it's even worse.

I think this disagreement comes from me mainly playing on private servers where bless rez scrolls were way more abundant, so I'm suuuuper used to the whole party just constantly rezzing each other, so most of the time they didn't even need an off-party healer. So while the gameplay itself was easier on those servers, the pvp had additional difficulty and required you to put out 120% of your power if you wanted to beat someone.

But I see that neither of us will convince the other one, so I guess this is where I'll stop.

Post by Fantmx on 2023-04-23 18:05:10

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Post by Mag7spy on 2023-04-23 19:09:13

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Post by Noaani on 2023-04-23 21:22:03

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Post by Ludullu on 2023-04-28 19:35:42

Got the answer. Hell yeah. Not only items, but even levels of it.