At What Point of Player-Inactivity Should Legendary/Limited Items Re-Drop?
We have not received permission from Taleof2Cities to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Vissox to share this post.
We have not received permission from Vissox to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from Vissox to share the quoted post.
For a reasonable person who has literally no plans of returning to the game - I see no reason why they'd keep the item. And if they have even the slightest thought of "eh, I might return so I'll keep it", then I'd be completely on their side, because to me that would be a cool in-game story.
A legendary player that has an incredible item and is well-known on their server leaves the game for whatever reason. Say, a year passes and that player returns back to the game. Anyone who's been playing a long time would see that item and know its history and be like "oh damn, you're that one guy who got it, nice to see you're back". And anyone around would immediately know that this is a very strong player, because no weak one coulda gotten the item.
Hell, I'd prefer if Intrepid made a small in-game lore line about a "missing hero with a legendary item" (as long as the player confirmed the thing I mentioned). I know that I will most likely never get this kind of item, but the story related to it would be way more valuable to me.
Only the highest of copium addicts would be behind the "GET THE ITEM BACK WITHIN A DAY OF THAT PLAYER NOT PLAYING". Yall never gonna get it! Get over yourself
We have not received permission from Sunboy to share this post.
We have not received permission from Nemeses to share this post.
We have not received permission from Nemeses to share the quoted post.
10?

ain't no 10-hour pleb getting those items
We have not received permission from Sweatycup to share this post.
We have not received permission from Goalid to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from Fantmx to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Songcaller to share the quoted post.
This is exactly why I want unique legendaries be just a few OE steps above the safe limit dmg values of a normal legendary. This way people can still get to the same power lvl through resource investment, even if the additional effect (if there will even be one) of the unique item gives more "power".
We have not received permission from Mag7spy to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Tyranthraxus to share this post.
We have not received permission from Tyranthraxus to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Nerror to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from Songcaller to share this post.