Corruption/pvp
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Carebearness of the game will highly depend on content design and how costly a war declaration will be. If content pretty much requires you to have a party at all (or at least most) times - you'll probably want to join a guild to have a semi-constant group of people to play with. If you're in a guild and farming something even semi-valuable - there's other people who want to do the same and will be willing to wardec your guild. At that point they'll be free to kill you at any point in any location w/o any penalties. Same goes for node wars, caravans (that you'll need to use if you want to transfer smth or play the market), open seas, sieges (that can be forced upon your node).
Now if the content (at least the valuable one) does not require a party and/or guild war declarations cost a shitton of resources - now that would be a pretty good argument for the game being a carebear den. But both of those things will most likely get tuned and tested in later stages of alpha2, so it's hard to say either way.
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