Pessimistic about the mage
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Yes, Flash was quite strong, but it's an aura hit instead of a ranged aoe, so the archers James talked about didn't care about this. And depending on the chronicles, even melee classes could fight against this. And if mages just stood in one place spamming Flash, they themselves would get aoed upon by enemy mages or other classes.
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~sympathy intensifies~
Developers always have this much power.
Developers usually fail at balance. What do you even mean by 'could make it work'?
Do you really think all those devs out there who choose not to implement things just don't do it because they 'didn't think hard enough about the problem' or 'didn't try enough things'?
I'm probably taking this too 'personally' but seriously...
The point is to make a counter to the MageBall
while
not making Mages terrible/super limited. That's the thing they can't do, that's why it's called 'balance'. You have two competing functions/situations and you try to make them both work. If you can't, you give up and delete one of them.
(Tradd I'm so sorry)
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