Corruption/pvp

Post by Depraved on 2023-05-23 01:38:41

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Post by Ludullu on 2023-05-23 06:43:01

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First off, just to make my position clear, I do not see any mob manipulation as harassment or griefing. To me that's simply what the game allows you to do and everyone in the game gotta deal with it. This also includes the main counter to those actions - be in a fucking party. It's gonna be a party game, so be in a party. "Dropping mobs" doesn't work, because the mobs that would kill a party in that situation would've killed the initial puller way before he brings the mob to his target.

But even if I did try and see this as abuse, like I said, we don't know how the game will work in this context. Will the mobs be able to just be dumped on people? Will the mobs easily reset? Will the bosses not just kill the one who pulls them? Will we have different abilities or consumables that help us deal with any of the above? We got 0 clue about any of that. So right now, no the pvp/pk solution doesn't seem like the only one to me.

As for the 1-3pk rule. It will literally not solve anything. If there's someone who's going so far with their actions that you feel you gotta kill them - you killing them won't stop them. So your PKs will go up way past 3. And this is exactly why I hope that we get other tools to address non-pvp "griefing".

Post by Depraved on 2023-05-23 13:43:46

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Post by Depraved on 2023-05-23 13:53:13

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Post by Ludullu on 2023-05-23 14:10:02

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Again, has there been any indication that this will be possible? Yes, I know that it might be logical to assume that we'll have some sort of ability that somehow transfers aggro from us onto an unsuspecting passerby, but Intrepid could just avoid having that ability and this whole premise would crumble. And if you're talking about dudes aggroing mobs, dying to those mobs near another person and then those mobs aggroing onto that other person - even that could be avoided through design of the mob aggro mechanics.
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It took a few minutes to get down to the deepest parts of a dungeon in L2 even with TPs. Unless we respawn literally in the node center in Ashes, it'll take roughly the same amount of time to come back to your original point of death. Which gives the pve "griefer" a way to "grief" you way beyond your first 3 pks. And yet again, if it's a griefer - his whole damn gameplay consists of annoying you. A few minutes of downtime between his gameplay would be nothing for him.

And I'm not complaining about this. I'm just saying that it's just the way Steven wants it. I just consider anyone who has to stoop down to PKing against "griefing" a weak person. Hell, if you get mob griefed by someone - just come back and do the same to them. Win against them at their own game.

And if your last and only choice is to PK - prepare yourself accordingly and just do it. Go change your gear into something more appropriate and go kill that fucker several times. Get your revenge.

Also, I feel like we're forgetting a thing here. Your items would only drop if you die while red. If this is your first 3 pks, I expect you to get so little corruption that it takes you just a few minutes to clear it. Which is just another reason for me to consider this whole discussion silly. I'd rather prefer to discuss the best way to balance the system where those first few PKs don't impact you as much (outside of the damn item drop). But even that discussion would be too early at this point, because there's still a ton of untested and unknown design present.

Post by Depraved on 2023-05-23 17:16:09

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Post by Songcaller on 2023-05-23 17:31:31

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Post by Ludullu on 2023-05-23 17:34:04

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You still haven't posted a quote for that :)

Post by Depraved on 2023-05-23 19:35:09

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