Pessimistic about the mage

Post by Mag7spy on 2023-05-25 13:15:46

We have not received permission from Mag7spy to share this post.

Post by Daggial on 2023-05-25 20:10:28

We have not received permission from Daggial to share this post.

Post by Ludullu on 2023-05-25 20:17:38

We have not received permission from Daggial to share the quoted post.
Tank literally has a hook that drags their target to them. That hook also gives a debuff that turns into stun when tank uses another ability. And tank also has a dash that sets up a stun as well.

Mage cannot do shit to the tank rn.

Post by Azherae on 2023-05-25 20:23:16

We have not received permission from Daggial to share the quoted post.
Tank literally has a hook that drags their target to them. That hook also gives a debuff that turns into stun when tank uses another ability. And tank also has a dash that sets up a stun as well.

Mage cannot do shit to the tank rn.

Answer: They both build max CC resistance and nothing happens.

Source: Riktor Vs Fey, Predecessor Midlane 2023.

Post by Ludullu on 2023-05-25 20:31:20

Answer: They both build max CC resistance and nothing happens.

Source: Riktor Vs Fey, Predecessor Midlane 2023.
That's the ultimate goal imo. Did we have CC resistances in alpha1? Or were you just projecting beyond the "from what we've seen so far" part?

Post by Daggial on 2023-05-25 20:33:32

We have not received permission from Daggial to share this post.

Post by Azherae on 2023-05-25 20:33:42

Answer: They both build max CC resistance and nothing happens.

Source: Riktor Vs Fey, Predecessor Midlane 2023.
That's the ultimate goal imo. Did we have CC resistances in alpha1? Or were you just projecting beyond the "from what we've seen so far" part?

There was CC resistance in Alpha-1 as I remember. There might also have been a more general 'Magical Disable Defense %' or something like that. An L2 player would understand what that means much more than me since games I play don't have that sort of thing in that simplistic a form.

I guess Pred's 'Tenacity' counts but that's what I was referencing, so...

Post by Ludullu on 2023-05-25 20:55:29

We have not received permission from Daggial to share the quoted post.
True, but mage's movement during casting is pretty slow. And with blink's CD currently being the same as grapple's, the tank has one additional movement ability to catch up to the mage. And both of his movement abilities serve as soft CCs with a hard setup. So mage can try constant running, but that wouldn't give him that much dps. While tank at least has a chance to CC the mage and hit him on the head a few times.

Slumber setups might pay off, but they'd be very risky because you'd have to come close for the max impact.
There was CC resistance in Alpha-1 as I remember. There might also have been a more general 'Magical Disable Defense %' or something like that. An L2 player would understand what that means much more than me since games I play don't have that sort of thing in that simplistic a form.

I guess Pred's 'Tenacity' counts but that's what I was referencing, so...
L2's debuffs relied on base stats and could be then modified with buffs (usually just the defense side).

So smth like mage's sleep could have a 40% chance of going through (against a base lvl of a particular stat) and then the target could get a buff (sometimes items) against sleep-based effects and/or boost that particular stat with tattoos, so the chance would go down.

I assume that "mag dis def %" is smth similar mechanically.

Post by Azherae on 2023-05-25 20:59:46

Ok, FFXI solved this in a different way.

Every Debuff has an associated element, you build resistance to that element to resist the Debuff.

Prevents the whole 'General CC resistance saving you from everything'.

But obviously, complex, so I'm not expecting to see it in Ashes at the moment, not even considering the L2 basis. I guess it could have just been there for testing but I think we've still seen it recently in a stat window.

Post by Noaani on 2023-05-26 01:37:11

We have not received permission from Noaani to share this post.

Post by Mag7spy on 2023-05-26 02:36:01

We have not received permission from Mag7spy to share this post.

Post by Lodrig on 2023-05-28 06:37:12

We have not received permission from Lodrig to share this post.

Post by Yuyukoyay on 2023-05-30 01:52:31

We have not received permission from Yuyukoyay to share this post.

Post by Ludullu on 2023-05-31 19:11:19

Considering the response to my q&a question, the mage has just become a bit stronger. You can't hit your mates awake, so Slumber is now a stronger CC. Yes, bard has a dispel for Slumber, but that stuff will have a CD and bard could be dead or not have mana or just absent completely.

If sleep resistances won't be all that strong, several mages in a party might definitely become a viable party setup. And a well-coordinated party would be able to out-CC enemies through well-placed Slumbers.

We'll have to see how this survives alpha2, if at all.

Post by Azherae on 2023-05-31 19:11:59

Considering the response to my q&a question, the mage has just become a bit stronger. You can't hit your mates awake, so Slumber is now a stronger CC. Yes, bard has a dispel for Slumber, but that stuff will have a CD and bard could be dead or not have mana or just absent completely.

If sleep resistances won't be all that strong, several mages in a party might definitely become a viable party setup. And a well-coordinated party would be able to out-CC enemies through well-placed Slumbers.

We'll have to see how this survives alpha2, if at all.

idk, in FFXI any health heal wakes you...

Post by Noaani on 2023-05-31 19:13:14

We have not received permission from Noaani to share this post.

Post by Ludullu on 2023-05-31 19:13:54

idk, in FFXI any health heal wakes you...
Yeah, we'll have to see how it interacts with other abilities, but considering the bard's mention, I feel like only that spell and non-mate attacks will wake you up.

Post by Noaani on 2023-05-31 19:18:06

We have not received permission from Noaani to share this post.

Post by Ludullu on 2023-05-31 19:18:51

We have not received permission from Noaani to share the quoted post.
Oh, yeah, you're right, general cleanses would be expected to clear it to.

Post by Azherae on 2023-05-31 19:26:34

We have not received permission from Noaani to share the quoted post.
Oh, yeah, you're right, general cleanses would be expected to clear it to.

Oh wait, to be clearer, any targeted 'standard' healing spell does it.

So I can't Regen someone to do it, regardless of the tier of Regen, but any Cure/Cura/Curaga, etc will do it.

Post by LowQuey on 2023-05-31 20:01:13

We have not received permission from LowQuey to share this post.