Throne & Liberty : finaly so different (edit)

Post by Ludullu on 2023-05-29 14:00:31

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And that is my exact point. Every casual player will be using autobattling. But because manual battling is way more profitable, you'll be way ahead of those autobattlers. Which means that autobattling is beneficial to anyone who doesn't use it.

Post by Depraved on 2023-05-29 14:17:39

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Post by Laetitian on 2023-05-29 23:38:26

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Post by Depraved on 2023-05-30 00:07:19

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Post by Ludullu on 2023-05-30 00:22:22

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Autobattling helps casuals feel like they're not that far behind. They have a sense of progress even when they can barely play the game. All while the hardcore players can still stay ahead (while also using the autobattling a few times).

If the progression is "casual players feel like they're progressing", that usually means that any hardcore player is fucking years ahead of any casual or, at the other side of the extreme, they have literally nothing to do in the game. Or the LA approach of "you reach top lvl within a few hours and they you grind that shit", but you "definitely progressed in the game Kappa".

Also, as Depraved said, this also helps with deep botting. A fraction of those casuals have money instead of time so they're always ready to rmt (as proven by WoW and pretty much any other mmo). And in a game where the difference between hardcore and casual power is a damn canyon - that fraction will always be bigger.
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I'm curious, which game was it.

Post by Mag7spy on 2023-05-30 00:26:35

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Post by Depraved on 2023-05-30 00:32:19

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Post by Ludullu on 2023-05-30 00:41:51

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This is why quite often the KR mmos lean way more towards pvp, because that's their main content and the pve is just a background, which is fine to automate at that point.

I think the "perfect" mmo will be a game with automated ez base pve, where a ton of pvp happens, a ton of artisan activities with their own cool design, pvp events and then some proper hardcore pve for those who want it.

So, in a way, Ashes with autobattling :D Well, that is if they succeed at good pve, which, I guess, will be shown in 2 days.

Post by Okeydoke on 2023-05-30 01:06:25

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Post by Ludullu on 2023-05-30 01:18:14

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I won't believe that game is real until it gets the Ashes alpha1 treatment of hundreds of people streaming/recording its gameplay in a fairly big location, with working mobs/bosses and quests.

Post by Okeydoke on 2023-05-30 01:27:41

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Post by Yuyukoyay on 2023-05-30 02:19:14

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Post by Mag7spy on 2023-05-30 04:07:39

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Post by Spif on 2023-05-30 18:43:43

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Post by Mag7spy on 2023-05-30 18:58:20

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Post by Mag7spy on 2023-05-30 19:05:34

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Post by Depraved on 2023-05-30 19:43:28

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Post by Songcaller on 2023-05-30 19:55:42

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Post by Mag7spy on 2023-05-30 20:14:15

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Post by Ludullu on 2023-05-30 20:31:36

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Basic consumers don't use several accounts at the same time. And any consumer that does would've done so in any other design as well, so they would've been even further away from any basic consumer of that game.

And if the game prevents you from launching several instances of it at the same time - the amount of advanced consumers would be even smaller. Autobattling just equalizes the power floor of the game, no matter how actively you play it.

Though again, this only matters in the context of a pvp(x) game. Obviously a pve mmo should not have autobattling, because it would go directly against the game's core design. But imo some equalization of players in a pvp mmo is a good thing.

It could be argued that it's completely pointless, because at that point you might as well just make a completely horizontal progression in the game, but I feel like that removes a part of what makes mmos fun. If horizontality of power was universally loved, GW2 would be the size of WoW or even bigger.

Post by Depraved on 2023-05-30 21:04:16

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Post by Mag7spy on 2023-05-30 22:56:16

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Post by Ludullu on 2023-05-30 23:49:33

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Except I've never said that. I said that autobattling mobs helps them not get too far from the hardcore players. The hardcores will still be ahead, mainly because they'd do exactly what you're talking about. They'll use several accounts, maybe even on several PCs. But that is literally always the case with harcore players. That's what makes them hardcore.

A casual player will almost never use multiple accounts or anything of the sort, cause why the hell would he. But if he felt that instead of a 100% difference in power the autobattling helped him stay at around 30-40% difference with the hardcores - he'd be more willing to stay in the game and participate in pvp. But when that difference is at 100% (or even over), quite a lot of people just stop playing, cause what's the point.

Also, all the pvp content or proper pve content would still be manual purely because of its difficulty and appeal.

As for the monetization design - that's just the korean way. It would be so even w/o autobattling. It is so in other mmos that don't have autobattling. And just as Ashes plans not to have p2w, even though they have roots in korean mmos, a good mmo with autobattling wouldn't have it either. Obviously TL is a bad one, because it's fucking NCsoft. I'm sure you saw my opinion of them back when we weren't even sure how TL would play.

Post by Mag7spy on 2023-05-31 00:00:34

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Post by Ludullu on 2023-05-31 00:44:14

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Haven't played a single one and when I play TL I doubt I'll be using it all that much, because I'll just grind the game with my own hands.
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Yes, casuals will always be around the same lvl, but I'm talking about their relation to the hardcores. W/o autobattling you either have a grand canyon of difference between the two or the hardcores don't even have anything to do so they just leave. With autobattling the casuals will just be a bit closer to hardcores, so they won't die in one shot, which will create an illusion of a fighting chance.

Back when L2 didn't have autobattling, the only ones who survived the game were those who either grinded the hell out of the game, could rmt heavily or completely didn't care about the competitiveness of the game (this was the minority of players). And because of that L2 is so poorly known that TL's combat has had such a huge impact on everyone.

Obviously in L2's case autobattling didn't help much, because it's fucking NCsoft designing everything else, but I do believe that sooner or later it'll be the norm in mmos that do not revolve around hardcore pve.

Post by akabear on 2023-05-31 01:04:16

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Post by Mag7spy on 2023-05-31 03:09:19

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Post by Mag7spy on 2023-05-31 03:09:57

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Post by akabear on 2023-05-31 09:20:23

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Post by Noaani on 2023-05-31 09:38:03

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