Post by Ludullu on 2023-05-31 18:41:05
Looks nice enough for the current stage of development. I'd say his rage dmg was a bit low and the adds (wolves) didn't seem to do much at the end.
Gonna rewatch the fight later and look out for other POVs to see if anything else stands out. But overall, if this is a somewhat basic open world boss rather than a super unique one - this is great. But if this is supposed to be a unique boss with very good drops and rare respawn - I'd definitely want him to be way harder and have more intricate mechanics.
edit: I rewatched the showcase and one of the devs said that this was a simple boss meant to mainly show the interaction of big creatures with their surroundings. I can accept this kind of encounter in that context, but this then leads me to two pieces of feedback:
Until then we'll most likely get the easy kind of encounters like this boss was. But as a pvx game, the difficulty of this easy encounter will increase, because there'll always be a threat of pvp looming over you. So what I suggest is to just tune down the boss/mobs and to split those two groups into "farmers" and "aggressors".
This way not only will you show exactly the kind of gameplay that players would expect to see in the game, but the pve content itself will be put into proper context. A ton of people have never even attempted an open world boss in an open world pvp game. PvX showcases would be perfect to show them how the game will be played on release.
Gonna rewatch the fight later and look out for other POVs to see if anything else stands out. But overall, if this is a somewhat basic open world boss rather than a super unique one - this is great. But if this is supposed to be a unique boss with very good drops and rare respawn - I'd definitely want him to be way harder and have more intricate mechanics.
edit: I rewatched the showcase and one of the devs said that this was a simple boss meant to mainly show the interaction of big creatures with their surroundings. I can accept this kind of encounter in that context, but this then leads me to two pieces of feedback:
- tell us about these details in the Steven's preface, because it's easier to understand that info w/o a boss fight happening on the screen that you're trying to pay way more attention to
- show us the pvx side of the game if you decide to show us easy pve
Until then we'll most likely get the easy kind of encounters like this boss was. But as a pvx game, the difficulty of this easy encounter will increase, because there'll always be a threat of pvp looming over you. So what I suggest is to just tune down the boss/mobs and to split those two groups into "farmers" and "aggressors".
This way not only will you show exactly the kind of gameplay that players would expect to see in the game, but the pve content itself will be put into proper context. A ton of people have never even attempted an open world boss in an open world pvp game. PvX showcases would be perfect to show them how the game will be played on release.