Post by Azherae on 2023-05-31 22:45:39
Barely anyone got out of aoe. And those who tried were mainly ranged people who were already three kilometers away from the boss, because range of attacks was quite far. The charge barely did any dmg, so I didn't notice that many people dodging it. And all the "killings" were just dps checks.We have not received permission from Fantmx to share the quoted post.
Now I get that this kind of breaking an encounter apart can be applied to most things and make them seem super simple, but that's just how most combat goes tbh. After rewatching the fight and hearing a dev say that this was a simple boss, I'm more ok with those mechanics being super simple. Obviously Azherae isn't, but that's mainly cause her standards are WAY HIGHER than mine![]()
My standards for a fight in general? Not really.
Again, it's really hard to explain this because of the flaw being so like... 'core'.
If you inflate 8 man content to 16-32, all you've said to me is that the game rewards numbers. Which is a fine thing, a good thing in an MMO, but it offers no draw to those who have certain experience types. It's not even that I'm antisocial when it comes to this, but if I logged in to be 'challenged' in any way and not just 'hey guys we have enough numbers to get some loot if we aren't terrible and don't randomly get outzerged', then what am I doing?
If my role in a fight as Healer is exactly the same (technically considerably less) than it is in Monster Hunter World, and I require the same coordination (actually looks like less) why am I playing Ashes instead of that (or more seriously, TL or ArcheAge if I happen to like the combat better and AA2 delivers on that whole 'guild towns' thing).
I don't know if I'm making sense with this, but at least for me, it's a real consideration. "Gathering more people to have them do the same thing I'm doing alongside me" is a spectacle, not a challenge, and that's fine. I wouldn't 'not play Ashes', but it's communicating to me 'whoever has the numbers and can basically not stand in the fire can do this'.
PvP being around will change that slightly but the PvP would be more engaging if you didn't have to 'worry' that your opponents felt 'let's bring 32 people' when you technically 'could do it with 16'. At that point, it's outright 'numbers > skill' specifically because you're fighting a big boss.
There's 'I broke this encounter apart so it's simple' and there's 'Ok so my job as the Fighter is to stand/move behind it and hit it until PvP opponents show up'. Isn't that how these are always handled? Tank to one side, DPS behind, or a slightly more complex positioning if you expect PvP but still an automatic one?
So my standards being higher doesn't apply if Intrepid doesn't want more than this for this encounter, but I just want to know why this was the showcase . I'd just ignore this, I'm not bothering to get 16+ people together for that when it's going to be killed by the first 15 Mages and 1 Tank that can group up.
I'm multiple paragraphs into this post and getting that feeling that I just shouldn't make it at all, but I'm the 'voice' so might as well...