Talking lighting

Post by Mag7spy on 2023-06-02 19:10:57

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Post by Vissox on 2023-06-02 19:15:08

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Post by Ludullu on 2023-06-02 19:18:20

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What do you mean by "blocked"? If you're talking about light spreading further than what we see or shining through things correctly, then I thiiiink that's the Lumen I was talking about. And as I said, I'd imagine that it has its own potential issues, especially in the optimization department. They might've tried the fight with it enabled and it came out looking like shit, performance wise, so they went with a more simplistic visual but a better performance.

But I definitely think that this can be developed/optimized later on, because right now we need more base lvl stuff like core mechanics and their interactions (not like any of those were shown though :D ). I guess this topic is worth bringing up just to show Intrepid that we see a problem there, but I HIGHLY doubt it's an easy fix.

Post by Songcaller on 2023-06-02 19:21:38

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Post by Ludullu on 2023-06-02 19:24:56

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Natural light goes far, reflects off of a ton of stuff and is almost all-encompassing. Natural light in a snowy location is fucking insane. There's a reason why you need proper eyewear for when you're snowboarding. You get blinded by the snow because it reflects the sun in a very harsh way. And even at night you see everything much better because there's way more reflected light around, even just from the moon.

And that is exactly why I prefer the current duller look. That electroball would've blasted the entire space in white-blue light, if it was "realistic". And even if it was tuned up by just a bit, you'd barely be able to see anything as soon as there were multiple mages casting it in that room.

I didn't find the Cyclops fight all that visually busy exactly because the light from all the spells was way more muted than it would've realistically be. I'd even assume that Intrepid have a default dimming of effects during overcast/dark times of the day, in order to prevent burning out our eyes.

And like I said, I prefer it that way.

Post by Mag7spy on 2023-06-02 19:25:10

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Post by Ludullu on 2023-06-02 19:25:47

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Do you have an example from a game for what you're talking about? Cause I think I understand, but I'm not sure.

Post by Noaani on 2023-06-02 19:28:05

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Post by Vissox on 2023-06-02 19:34:56

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Post by Mag7spy on 2023-06-02 19:35:03

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Post by Songcaller on 2023-06-02 19:35:58

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Post by Mag7spy on 2023-06-02 19:37:41

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Post by Mag7spy on 2023-06-02 19:40:16

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Post by Vissox on 2023-06-02 19:45:13

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Post by Mag7spy on 2023-06-02 19:48:46

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Post by Ludullu on 2023-06-02 19:49:49

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Lol, I just watched a piece of that video Mag posted and the dude was talking about hard and soft shadows and explained why they are the way they are. And that screenshot fits perfectly with the explanation, and those shadows fit perfectly with that scene. At this point I agree with Mag that you don't really know what you're talking about.

Post by Mag7spy on 2023-06-02 19:54:40

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Post by Noaani on 2023-06-02 19:59:33

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Post by Songcaller on 2023-06-02 20:01:42

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Post by Vissox on 2023-06-02 20:02:40

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Post by Noaani on 2023-06-02 20:05:10

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Post by Vissox on 2023-06-02 20:06:15

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Post by Songcaller on 2023-06-02 20:11:28

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Post by Vissox on 2023-06-02 20:13:32

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Post by Vissox on 2023-06-02 20:14:24

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Post by Ludullu on 2023-06-02 20:23:59

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Literally what I was saying :D Lumen, snow and indirect reflection of a highly reflective surface. No lumen in that showcase (I assume due to performance) and no "realistic" snow reflections. I'm sure that'll be fixed later on, but I would personally prefer the current iteration, cause as shown by that video the light gets really fucking bright.
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Here's what I imagine the light to do. Red circle is the rough center of the light source on the ground. Red lines show the path of the light. Green lines is the light creating a shadow. Yellow lines are the reflections into the camera (our pov). Seems as natural as it can be imo.
4zoomncavzr1.png

Post by Noaani on 2023-06-02 20:24:35

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Post by Ludullu on 2023-06-02 20:30:10

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I was almost spot on in my assumption. Noice B)

Post by Mag7spy on 2023-06-02 20:41:55

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Post by Noaani on 2023-06-02 21:55:36

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