Post by Ludullu on 2023-06-21 04:04:06
It worked quite nice in an mmo that had exactly the big fights that Ashes wants to have in the almost exact pvp Ashes wants to have.We have not received permission from Mag7spy to share the quoted post.
The action camera movement could be changed for "your attacks don't do shit unless they're aimed at the taunter", which would make people pay attention to their targeting and overall surroundings. The taunt would still force your target onto the tank, but it just wouldn't move your camera.
As for the "omg there's 20 fucking tanks taunting me", as one of the local "I've been in hundreds vs hundreds pvps" people - that is pretty much never a situation. You're never special enough to be aggroed by over 2-3 tanks (usually not even 2). This is mainly the case because in party-based mmos a single player is not as powerful as in smth like BDO, where it's a bunch of special guys running in a ball of people (correct me if I'm wrong here).
I've played on both sides of the interaction and usually the classes with aggro would concentrate on healers to prevent them from making targeted heals or on high dps dudes to, obviously, tank the dmg. Each party would usually have 1-2 healers and 3 dpsers, while only having ~2 (maaaybe 3) classes with aggro. So, if you're even a bit good with math you can see that even in a party vs party situation you don't have enough aggroers to taunt all the valuable targets.
As for the aoe aggro stuff. Iirc L2's aoe aggro didn't work on players, so it was just a pve skill. But even if Ashes decided to make it pvx - you can just have differing ranges between the pvp and the pve effects. In pvp it could be a super small aoe, which would make people pay even more attention to their surroundings (to avoid the tank), while also making the aoe taunt weaker in effect because any non-ranged class would be able to hit both the tank and their preferred target (and those attacks could be unmitigated to make the aoe taunt even weaker if needed).
In other words, there are ways to keep the tank a TANK and not make him a fucking warrior in a can. If I wanted just to be a warrior - I'd play a fighter, but I want to be a tank. And tank got to be able to do those 3 things Azherae mentioned. Slowing people down in an aura or limiting their movement with a few icicles is not really tanking. What Axe does is tanking though. And you know what he does? A fucking taunt that MAKES the enemies attack you