Post by Azherae on 2023-06-23 17:41:35
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Because that experience is intended. What you call clunkiness is what the rest of us consider 'the point of the ability'.
If I have a choice between 'being CCed so that I can't finish an aimed attack on a target in front of me' and 'being forced to point at another player so that the attack can be released and automatically hit that player' I'm definitely choosing the second.
And this is coming from me whose characters/Archetypes usually have frustratingly high execution requirements already. This implementation would not even phase me. I just accept "I have been taunted/grabbed and my best option now is to hit the Tank'" because that's the point of the taunt.
What feels clunky to you feels totally normal to me. Realistic? Probably not. Frustrating? Not at all. Clunky? Absolutely not.
You can throw out your usual 'You don't speak for everyone, me and a lot of people not in this thread don't like it!' but I am speaking only for me here. I'm not telling you that you should change your mind and consider it not clunky, but I'm also not finding many people in this thread who have your perspective so obviously no one here pays much attention to your 'me and a couple of the guys think this is clunky. You don't know them. they're definitely agreeing with me though, there's a lot of them'.