Aggro/Threat mechanics don't work in PvX

Post by Noaani on 2023-06-21 14:58:12

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Post by Azherae on 2023-06-23 17:41:35

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Because that experience is intended. What you call clunkiness is what the rest of us consider 'the point of the ability'.

If I have a choice between 'being CCed so that I can't finish an aimed attack on a target in front of me' and 'being forced to point at another player so that the attack can be released and automatically hit that player' I'm definitely choosing the second.

And this is coming from me whose characters/Archetypes usually have frustratingly high execution requirements already. This implementation would not even phase me. I just accept "I have been taunted/grabbed and my best option now is to hit the Tank'" because that's the point of the taunt.

What feels clunky to you feels totally normal to me. Realistic? Probably not. Frustrating? Not at all. Clunky? Absolutely not.

You can throw out your usual 'You don't speak for everyone, me and a lot of people not in this thread don't like it!' but I am speaking only for me here. I'm not telling you that you should change your mind and consider it not clunky, but I'm also not finding many people in this thread who have your perspective so obviously no one here pays much attention to your 'me and a couple of the guys think this is clunky. You don't know them. they're definitely agreeing with me though, there's a lot of them'.

Post by Ludullu on 2023-06-23 17:55:16

Have there been a game with this kind of mechanic before? Would be interesting to see proper reactions to it, rather than imagining how one or another group of people would feel about it.

Post by Mag7spy on 2023-06-23 17:59:15

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Post by Mag7spy on 2023-06-23 18:05:59

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Post by Ludullu on 2023-06-23 18:13:14

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Which chars do that? I wanna try looking at how it works. Cause I have an imagine in my mind how I'd prefer it to work or how I could see it working (w/o it being annoying for me), but I'm interested in a pre-established application.

Post by Azherae on 2023-06-23 18:15:09

Have there been a game with this kind of mechanic before? Would be interesting to see proper reactions to it, rather than imagining how one or another group of people would feel about it.

Yeah both Smite and Predecessor do it, one or two others do similar things. You know this is just me 'dancing around triggering Mag7', but it just isn't that big a deal to a lot of people. Pretty sure something in Paladins has it, and I feel like an Overwatch character did too but I can't find it now.

Whether that's because they didn't or because most people just accept it without complaining about it, you can decide.

This thread is 90% 'Mag ranting about something he personally dislikes enough to feel that other people must dislike it too'. I've never had a serious discussion with anyone else who cared so I can't say how meaningful the effect is.

https://predecessor.fandom.com/wiki/Countess

Important part, her Ultimate is Forced Facing and CC too. I think there's at least two other 'forced facing' but I can't even remember because I have never seriously put much thought into this before now because it feels so normal to me.

This is what makes this discussion hard to even have properly. I can't find even any random old forum posts complaining about this in other games.

@Mag7spy can you help us out with that? Just a thread on Reddit or whatever for literally any game that implements this (maybe you can find a SMITE one?) with some other people who have the same opinion as you do?

Post by Mag7spy on 2023-06-23 18:17:30

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Post by GrilledCheeseMojito on 2023-06-23 18:30:04

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If you have a long enough cooldown and there's some form of CC protection in the game, then there's no issue because you can play around it. Either by building anti CC items, or by attacking when the taunt is down and the character cannot otherwise force you to shift your focus.

Post by Mag7spy on 2023-06-23 18:32:18

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Post by Azherae on 2023-06-23 18:33:29

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If it's not constant it's fine.

Post by JustVine on 2023-06-23 18:34:09

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Yeah.... For someone that complains that others don't read or can't understand what you are saying so much, you certainly seem to struggle yourself here, and make a ton of assumptions on top of it. Unfortunately for you this means that your constant 'you don't read what I write!' tirades make you seem not very credible and your 'counter-arguments' even more ignorable.

So once again from the top.... "Leap to a nearby enemy hero, forcing them to face Countess and Suppress them for .75 seconds. After the duration, Countess deals magical damage (+10% of the target's maximum health) to the target and heals herself for 50% of the damage dealt."

Post by Ludullu on 2023-06-23 18:35:50

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That video is cool and all, but I'm trying to see the effect from the pov of the victim :)

Post by Mag7spy on 2023-06-23 18:38:13

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