Post by Ludullu on 2023-06-23 21:01:53
Those seem to mostly complain about the "character being pulled" part, rather than the camera. So even within the niche of a niche of a niche, there doesn't seem to be much complaining about the camera part. I'm sure there must've been at least a few people in the game's history that disliked it, but that's a minority within a minority. And, as you pointed out, we've been talking about a non-char-pull taunt, so Ashes would probably have the same kind of minority complaining about it, while you were trying to argue that the majority would complain.We have not received permission from Mag7spy to share the quoted post.
And NW barely had a trinity. And had 5-person parties. And had 0 proper supports iirc. While L2 had almost the exact same archetype composition as Ashes will.We have not received permission from Mag7spy to share the quoted post.
Yes, party setups will vary and differ, but tanks would have to be absolutely fucking insanely OP for majority of parties to have 2 tanks in their setup. And imo a CC-based tank that "forces" his enemies to target him (through the usage of said CCs) would be much worse than a tank who can just directly taunt a target but not too much on top of that (outside of obvious protective abilities).
We have no clue how many people would even play in action mode 100% of their time. Out of all of those, we don't know which class would be the most prominent amongst those people and whether that class would be the main target for a tank (let alone several).We have not received permission from Mag7spy to share the quoted post.
And I know that people get focused in wars, but as I said, a single person doesn't matter in a party-based fight. The party is the unit - not its singular members. If only one member of the party is being singled out by several enemy parties - that means that those parties can be attacked by their enemies at uneven ratios. In my experience this usually leads to failures.
But even in that context, as I've said, in my 12 years of playing a mass pvp game - I've never seen someone being super focused by tanks from several parties. At most it'd be 3 members of one party that have aggro abilities. But even then this would usually be an absolute waste of resources, which led to failures, because if 3/9 of your members are trying to control a single enemy - the remaining 8 enemies are fucking your own party.
I'm mainly talking about a direct taunt ability. Other skills will probably have aggro values on them for pve, but they wouldn't be "taunts". At least not in pvp.We have not received permission from Mag7spy to share the quoted post.
As for aoes, I've already talked about it. They can be designed and balanced around their pvp applications. Their range could be super small in pvp or their pvp power could be small enough for most classes to resist them with stats (if taunts are based on them), or any other potential solution to your perceived problem with them.
Yes, the point is to keep the game a hybrid. Solution to problems should come from the whole game, not just from one place. I'd expect some tab problems to be solved with action camera mode, so it'd be only logical to have action problems that can be solved with tab mode.We have not received permission from Mag7spy to share the quoted post.
Just as I approach this discussion a bit too much from the tab perspective, you seem to approach it a bit too much from the action one. Ashes is not an action game. If anything, it's way closer to a tab one and will quite likely have a ton of problems that would be solved through tab mode.
One of those is Fear, which was mentioned in those reddit threads. What is your opinion on fear in action combat? Cause that is literally taunt but in reverse, except even worse. You completely lose control of your character while it runs away from the enemy. I'd imagine that you hate Fear effects as well, if you dislike camera-moving taunts this much, right?
p.s. I'm going to sleep now so will respond tomorrow.