We have not received permission from Kilion to share the quoted post.
I believe toxicity is primarily about intent, with sufficient skill and 'wordcraft' you just get away with it better. Since my intent was to mock your question and the intent of it and get a laugh instead of offering anything constructive, I put it under that label.
The answers may be toxic or not, but I'm definitely giving in to that part of me by giving them at all. I'm glad that doesn't matter to you.
We have not received permission from Nerror to share the quoted post.
I believe we need better tech for this for Fantasy MMORPGs, yes. I'm reasonably sure we have the tech for this for a good experience in the other related genres (Simulation/Logistics MMOs like EVE and Elite, or 'military' style RTS). Sometimes it's great, sometimes it requires constant tweaking.
The reason it doesn't work in Open World Fantasy MMORPGs is because of the setting's flow and purpose. I agree that it can be done with lots of work (making it similar to the Military Style RTS) but then it won't feel like a Fantasy MMO to most people, it will be closer to that Military RTS. Though I guess this is me defining a term I shouldn't define. So for anyone reading, 'Fantasy MMORPG' is probably the wrong label for the aspect of game that I view Ashes as, but note that the 'Open World' part is important so to answer
@Nerror
's question, yes, they have to be able to act and show up whenever, within reason.
Games like EVE and Elite offer it as location-based (Elite is harder to explain than that, but it's
roughly
location based), I still sorta-count them though.
It is possible in Elite Dangerous for a Neutral NPC pilot to see you get 'pulled out of Supercruise' and attacked by
any
opponent and choose to drop in and check what is happening. Something in their AI then assesses if they will get involved. If you are winning already they are more likely to engage if they are combat type, and more likely to leave it to you if not. It would not be difficult to add some parameters to that (I suspect they exist but I have no proof) to have the NPC engage if they think they can be helpful without being shot down, relying on their 'class', the enemy 'class', etc. Similarly, it is possible for two NPCs to 'drop out of supercruise into combat conditions while in the same relative space as you who are already in normal space and be fighting and ignore you entirely. Neither of these is directly scripted or 'intended to give you a particular experience'. It's random, to the point where I see this about 1 in every 1000 fights.
This has also nothing to do with Security forces whatsoever, though the roaming ones can also indeed do this, which makes it quite funny when someone attacks you but a roaming heavy assault/suppressor Security vessel is traveling the same route as you in a Low Security system and their plans of 'destroying you before Security arrives' become 'staring down an Anaconda'. Chances of this seem to be less than 1 in 5000 based only on my experience.
Ashes' currently (speculated) reliance on 'other players only' to provide this
specific
experience means that such experiences fall under 'PvP' here for me, the 'PvX' potential is not achieved on either side, not even with the type of small chance provided in Elite. We can hope for 'Mobs having enough observational parameters to determine how/if to assist or hinder a player in a fight' but that's potentially scope creep at this point.
If you're not worried about it happening, it isn't 'PvX' (when one is defining PvX as Pv(P+E)).
That's all a long ramble to say that blending them isn't as useful a lens for an Open World Fantasy MMORPG in my opinion. Remove the 'Open World' part and the problem's been 'solved' (at least the structure, AI performance varies) since at least 2006. Which reminds me that my Campaign Medal is probably expiring...
As for the 'better form of the question', I think this one might be 'unfixable'. The last one could at least have given a definition and asked people to answer via that definition. This one relies on 'the ability of the reader to simulate the entirety of Ashes from given principles' and even for those who technically could do it, if they gave any answer while 'explaining their position' then the position itself would then be either 'attacked' or 'ignored'.
Can't reasonably challenge someone else's interpretation of vagueness unless they made an error in bases, and therefore all that remains is unreasonable challenges, which isn't really discussion.