Bidding is a terrible way to handle freeholds

Post by Noaani on 2023-07-01 13:36:20

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Post by Noaani on 2023-07-01 13:37:36

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Post by Caww on 2023-07-01 13:44:19

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Post by Ludullu on 2023-07-01 13:59:00

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Do you want a freehold for a pretty building, for farming purposes or for pure "base of operations" one? Cause the first two could be done w/o you being a citizen of the node that the freehold is in. The third one is definitely a harder situation, but considering that we don't know the location of parcels and our ability to build on them - I'm not sure if your BHing activities would've perfectly fit the location of the freehold that you might've gotten in your preferred military node.

Post by Ludullu on 2023-07-01 13:59:34

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I'd be willing to bet money on it getting changed within the next 5 months, let alone living until alpha2. But I'm a broke bitch, so I won't bet :)

Post by Songcaller on 2023-07-01 14:02:10

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Post by Ludullu on 2023-07-01 14:06:22

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I mean, if even just another person in your group (or ideally 2 people) share your desire for a tavern-like thing - you'd just need to find a proper place for it and for one of them to be a citizen there. You'd still have your farm there, someone else could have processing for your farm (though farming is processing so you'd be a processer if you want a farm) and you could get a citizenship in your military node through an appartment.

This is why I say that freeholds are a party thing. And if your party is wealthy enough, you could have a whole damn industry :D

Post by Songcaller on 2023-07-01 14:09:00

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Post by Fantmx on 2023-07-01 14:10:06

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Post by Noaani on 2023-07-01 14:10:55

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Post by Ludullu on 2023-07-01 14:13:53

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I'm still not completely 100% sure on the alts having access to your freehold (cause wording is weird to me), but family is a char-based thing, so if you want an alt to use the party freehold there might be some complications.

Post by Songcaller on 2023-07-01 14:21:17

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Post by Depraved on 2023-07-01 14:23:29

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Post by Noaani on 2023-07-01 14:24:21

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Post by Ludullu on 2023-07-01 14:27:51

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I'd assume it's not 70+h a week of direct gameplay. Obviously a farmville player can play 5 mins an hour and have progress, but I'm not sure how far they'll progress or how much money they'd make.

Though if Intrepid design farming in that way - ooooh boi I better not hear a peep from the casuals :D

Post by Depraved on 2023-07-01 14:29:29

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Post by Noaani on 2023-07-01 14:33:09

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Post by Ludullu on 2023-07-01 14:38:52

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Either definition wouldn't outpace a hardcore player though. If you're playing low/irregular hours - you're not playing optimally and not playing enough to maximize any optimal gameplay you do have. If you're playing relaxed - it's the same situation. Obviously Depraved could be playing for 10h a day in the worst way possible, doing literally everything in his power to not be optimal in any way shape or form - but that'd be a silly assumption (cause it would also require that a casual player somehow played with maximum optimization, at which point imo they're not a casual).

Post by Depraved on 2023-07-01 14:39:26

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Post by Depraved on 2023-07-01 14:41:59

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Post by Zavullon on 2023-07-01 14:43:14

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Post by Noaani on 2023-07-01 14:45:58

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Post by Ludullu on 2023-07-01 14:47:54

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That math doesn't quite add up :)

Post by Azherae on 2023-07-01 14:48:57

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That math doesn't quite add up :)

Get enough snowflakes together and you have a snowball.

Post by Ludullu on 2023-07-01 14:50:59

Get enough snowflakes together and you have a snowball.
Ahh, right, but when you hit a snowball they all fall apart, which is why they no longer can do the same "10 people do in 1h what one person does in 10". I see, my bad :)

Post by Noaani on 2023-07-01 14:52:27

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Post by Azherae on 2023-07-01 14:54:26

Get enough snowflakes together and you have a snowball.
Ahh, right, but when you hit a snowball they all fall apart, which is why they no longer can do the same "10 people do in 1h what one person does in 10". I see, my bad :)

I just remembered that I really should not use certain language in certain ways on the internet, so for anyone reading.

I am among the 'snowflakes'. I am the carebear. I am the type who will campaign for the 'casual' to have Freeholds and for bidding to be removed.

It is not my intent to use that term to mock anyone like me, but to use it to mock the sort of people who use it unironically.

It's a 'coping mechanism' for when I'm irritated by bad designs.

Post by Fantmx on 2023-07-01 14:58:05

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Post by Liniker on 2023-07-01 15:02:20

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Post by Ludullu on 2023-07-01 15:05:48

I just remembered that I really should not use certain language in certain ways on the internet, so for anyone reading.

I am among the 'snowflakes'. I am the carebear. I am the type who will campaign for the 'casual' to have Freeholds and for bidding to be removed.

It is not my intent to use that term to mock anyone like me, but to use it to mock the sort of people who use it unironically.

It's a 'coping mechanism' for when I'm irritated by bad designs.
And to also be clear, I was making a joke at Depraved's expense, because his math is shit.

I do still think that assuming that everyone would have a freehold was foolish, but I'd prefer if Intrepid just split their freeholds into the building types they mentioned on the stream. This will obviously still fuck over a ton of cosmetics buyers, but they've done that already so alas.

We have housing, processing, service. Make those 3 types of freeholds, with 3 different sizes (0.5acre(or even smaller) - 1.5acre), with 3 different acquisition methods, with 3 different amounts of slots for them.

Have a hard quest and a nice plain cost for the house. Have a profession-based check/requirement for the processing. And have a bid-based party/family content of business freeholds.

Anyone who wants can get a house, which takes up barely any space and has almost no distance limit between buildings. Hardcore processors have their first come first serve slots with "enough" space for several buildings related to their profession. And business dudes have predetermined high value locations in each node that guilds can fight over.

I feel like that'd be the most fair, while being absolutely unfair to literally anyone who just so happened to get a business cosmetic skin. Those should be provided a refund, or ideally even a doubling of their embers.