Seriously,
this time
at least, just trust the UltraGymLords on this part, because if we wanna reach 200 pages, dis is not da wae.
I still haven't gone back to AC so I got nothing else to talk about
I'm either too dumb or just so damn entrenched in my bias that I simply cannot understand tracker use. Even though I seemingly understand what they do and how they work and how people are supposedly using them, but when I say "trackers make the game ultimately easier and progression faster and if they can figure out the objectively best build that means that people can objectively tell you to use that and disregard anything else" - yet I'm told I'm wrong in that assumption.
I like to understand things, which is why I keep going in circles on the same damn topics again and again, but my inability to understand this frustrates me to no end. And I guess there's no way to simply do smth that would make me understand.
Well, nothing except for spending like a year in EQ2, grinding the game and its knowledge and relationships with people until I manage to get to the top and try the bosses that Noaani refuses to tell us about (if there are any of that type even left in the game at this point). Or at least I'd hit the wall that makes me understand why trackers are so valued.
I think I can actually give an answer, but normally this type of answer gets held back because of how it comes off, and this ain't the best community for giving it, but here you go.
The sort of person who builds the Tracker doesn't often need to build it for themselves. It benefits them, don't get me wrong, they can definitely use it and it is obviously more accurate than 'eyeballing'.
But they build it because they want to shorten or automate something they were already doing, to the point where they can get other people to do it. Why? Because helping each person would take too long. If you tell me 'no trackers'
I literally don't have the time
to work out what is wrong with some friend's build relative to a target.
Close friends? Sure, I can manage, or have the investment. Acquaintances? Nah.
So what happens? If you say 'no trackers and can enforce it' all the people who enjoy progression end up gravitating together. They want to progress and enjoy the content, every person who has a problem is just slowing them down even if they
really want to help
. So
then
not only does nothing get cleared any slower, you basically made your game more elitist.
It's so elitist that no one is even 'bothering' to 'kick a stubborn Dumbass Casual out of their guild'. They never even got to join the guild with the people who tend to do the analytics. Then next stage (in this era) is 'well there's no competition and we already did everything first so we're bored so let's take all that data and make some guides or something for clout'.
See where this goes?