DPS Meter Megathread

Post by Noaani on 2023-09-18 23:06:13

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Post by Noaani on 2023-09-18 23:09:21

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Post by Ludullu on 2023-09-18 23:18:44

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I think we're talking about the same thing. The only thing I'd want "all mobs to have as a base" is hp/mp and good AI. Everything else is a variable, from "this mob only hits you with a stick" to "this boss encounter has 7 personal mechanics to track, 5 party mechanics, 10 raid-wide mechanics, 5 environmental hazards, 7 types of adds - all with their own passives and skills".

This is why I said that I'd want cast bars to be more environmental than purely a UI thing.

Post by Noaani on 2023-09-18 23:21:32

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Post by Ludullu on 2023-09-18 23:49:55

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Precisely. Specific to each encounter or at the very least to each type of mob.
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You can still have several different mechanics linked to stopping this process. One mechanic I mentioned in my discussion with Azherae was "land a certain amount of hits within a period of time" would fit this perfectly. It'd be a personal mechanic for someone and they'd be the ones looking out for that "cast bar". Ideally (imo that is) they'd be the only ones who could even see that cast bar.

Either way, all of this would not be a thing that literally every mob has and always uses. It would all be variables across the board. So I think this was just another misunderstanding.

Post by Songcaller on 2023-09-19 00:01:36

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Post by Mag7spy on 2023-09-19 00:30:51

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Post by Mag7spy on 2023-09-19 00:38:21

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Post by Songcaller on 2023-09-19 00:39:43

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Post by Noaani on 2023-09-19 01:07:29

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Post by Ludullu on 2023-09-19 01:07:45

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This is why I said that bosses should have some rngness to their ability usage. And with the encounter itself being crazy difficult (the only reason I even agreed to have trackers in this context) - you'd need a ton of attempts on the boss to even see all the skills it has.

And even if you know how to deal with them on their own, there's still a ton of combinations that could trip up your entire raid.

The skill requirement is still there and is still super high. Even if people have the correct numbers it would mean nothing if they don't have the raid-wide coordination required to pull those numbers off.

This is also why I say that this should only apply to instanced stuff. People can attempt it and hone their skill way more times than with ow bosses.

Post by Songcaller on 2023-09-19 01:21:59

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Post by George_Black on 2023-09-19 01:25:22

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Post by George_Black on 2023-09-19 01:29:05

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Post by Azherae on 2023-09-19 01:30:28

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Shot-caller's online, let's start the run.

We're in the shallow part right now, so as always we gotta go for Max Deeps.

Should be easier this time since we got NiKr's class change.

Post by George_Black on 2023-09-19 01:31:16

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Post by Songcaller on 2023-09-19 01:31:30

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Post by George_Black on 2023-09-19 01:32:24

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Post by Songcaller on 2023-09-19 01:33:18

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Post by Depraved on 2023-09-19 01:40:34

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Post by Ludullu on 2023-09-19 01:46:27

Should be easier this time since we got NiKr's class change.
He countered my whole shtick by mentioning ow bosses. I still agree on that part :(
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I am one of those pub dudes for majority of sports, but don't sport teams have meetings about their games (both pre- and post-game)? Don't they discuss strats during breaks? Don't their trainers go over data to account for anything unexpected?

If anything, you seem exactly like one of those pundits who sit on the sidelines and yell at players "to do it in a better way".

Post by Songcaller on 2023-09-19 01:46:29

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Post by Ludullu on 2023-09-19 01:47:22

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https://www.youtube.com/watch?v=Xi1DahW2R2k

Post by Songcaller on 2023-09-19 01:48:17

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Post by Mag7spy on 2023-09-19 01:58:08

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Post by George_Black on 2023-09-19 01:58:33

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Post by Azherae on 2023-09-19 02:01:20

That's a really good point though, we should try to stay a little more mobile now that NiKr has changed class to "An Instance Of Dark Lord" and has his Core Armor.

Noaani, I figure will still be using the big abilities with the long cast times when the platforms bring up the randoms to trigger the windows for the mechanics.

So if we all use shorter posts we should get it down quick while still getting a good content rank.

I'm gonna need a timeline of when zRanger and Adrenaline were effective in L2 relative to its content cycles. Once I have that, I can deploy the web crawlers. Any other precursors to these two like walker, also good, don't wanna waste crawlers on the wrong targets.

Post by Azherae on 2023-09-19 02:16:00

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Nah, you gotta get used to my full form first, only after that is my Joker aspect a relief. Comedy is about subverting expectations.

Thanks for the confirm though.

We should use the "Chess players vs TCG players" positioning this time to start, according to George and Noaani, so I'll get that set up. As usual, NiKr just has to stand opposite Mag, tho, which might complicate things.

Post by Noaani on 2023-09-19 02:43:15

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Post by Ludullu on 2023-09-19 02:45:02

I'm gonna need a timeline of when zRanger and Adrenaline were effective in L2 relative to its content cycles. Once I have that, I can deploy the web crawlers. Any other precursors to these two like walker, also good, don't wanna waste crawlers on the wrong targets.
I'm pretty sure I heard about adrenaline in late 00s. And considering that I was on the outskirts of that game's sphere of influence (and waaaay further away from those who'd use adrenaline and the likes), I'd imagine its roots go to super early versions of the game. Not sure about zRanger though.

@JamesSunderland do you remember the 21st night of september (which is coming up btw) when you first heard of those two?
We should use the "Chess players vs TCG players" positioning this time to start, according to George and Noaani, so I'll get that set up. As usual, NiKr just has to stand opposite Mag, tho, which might complicate things.
Considering that the only TCG I've ever played and/or were even interested in is Artifact, Mag's opinion on it would be the deciding factor.