Alright! Back after engaging the add that was constantly pulling us off the boss, I guess?
@NiKr
- note that I'm just talking about any scenario in which there are too many things happening for a single person to easily track. High level teamwork in nearly any situation requires some form of baseline point for improvement that requires this (in the games I play currently).
So, Dygz, there's a part of this I don't understand, because once again, it sounds like the exact same flow but with a different outcome that isn't related to the tracker, but to the group.
You're supposed to be able to 'flag the weakest link as the source'. I consider it better to have a way to avoid the argument over 'who the weakest link was', particularly when there are conflicting goals in a moment. Sometimes it's not even an argument, 'everyone at once' is feeling the same thing, but they don't know where to target, so the leader decides.
Whether or not the leader 'looks for someone to blame the loss on' is irrelevant, the leader is always 'looking for something (and therefore someone) that needed to
either
play better or be supported more, but as always, the outcome/goal of having that data differs.
This probably 'can' occur even in games with 'average challenge' if the goal of the players is to
improve
at the game, and PvP/PvX MMORPGs have a 'challenge rating' that is determined primarily by the skill levels of the top 10-13% of players regardless.
Anyways, if y'all want clips, I got clips! We can discuss really concrete stuff. I have 'brought the items to clear the encounter', lmk if we wanna use 'em.