Post by Azherae on 2024-01-31 23:03:36
My memory must be decaying due to my zoomerization (ADDzation?).I've sort of explained this before, I can find the post for you.
But the short answer is, it's just that hard, and the design of FF11, at least, is not 'react when the thing happens', it is 'react to the situation caused by the thing happening', which you have more time for.
Noaani is EQ2 also simply about post factum reactive gameplay?
Cause I can totally understand that. I don't like it, but if that is how it is - I understand that.
Again, this is actually slightly oversimplification.
So backing up a step.
There's the information you need to see, to defend against, or heal directly after, an enemy attack, or to coordinate your synergy/Skillchain. This is not a thing you look at logs for.
There is information you need to know about basic DPS, DoT values, and fluctuations in those values. This information is in your logs, but it's hard to track it all consistently unless you're the player 'assigned to tracking it'.
Then there's the statistics, which are an integral part of Tab-Target and Hybrid MMOs with evasion and accuracy. In order to have a reasonable idea of the statistics, you must have all the log data. We're back to 'what happens when you fight Baltheus with short range weapons' if you remember that part.
Most people play these games by simplifying when they feel stuck. If simplification consistently leads to success, then the game is simple. We can agree on that much, right?
If you want a complex game, you need it to be true that simplification can't consistently lead to succeeding. And in this type of game you need the statistics, and the statistics are low on the 'list of things you can see'.
DoT is lower on the list than statistics, and falls lower and lower based on how complex the game is (remember that ping also determines how and when your client receives data about something, so when I 'change the damage my DoT is doing, the display on your screen/log isn't precisely attuned to what is happening on the server).
Trackers become 'necessary' when all of the following are true:
1) The game contains accuracy and evasion, and has enough activity that you might need the statistics
2) The complexity of decision making is heavily influenced by data from up to 7 or more seconds ago
3) There are a large number of mechanics, changing status, DoT, or players interacting at the same time
So Pred doesn't need a tracker really because it doesn't have #1, and BDO doesn't need it because it doesn't have #2, and L2 (apparently) doesn't need it as much because it doesn't have #3.