Post by Ludullu on 2024-02-01 17:04:46
In the scenario of "only one dude picks up/gets all the loot from the boss", your entire guild flagging up doesn't matter. Because the loot is on one person. And they'll flag up just to decrease the amount of loot that drops. So the amount the attackers would get would be even smaller than if they were to PK this looter.We have not received permission from Noaani to share the quoted post.
Also, I hope you're not implying that boss would give every raider a piece of their own personal loot and I hope you're not implying that the "valuable" loot would be whatever the raiders took with them to the raid, cause both of those things are unrealistic to me.
This works against your own desire for instances though. I guild wars do have this mechanic, then it's way more convenient for the pvp guild to let the pvers farm the boss (even in the cage design) and then not only kill them for fun afterwards, but also get their entire loot through the war.We have not received permission from Noaani to share the quoted post.
I know that AoC's war is more goal-based, but Steven said that pvp will be free throughout the entire war, so to me it's super obvious that he still wants us to fight our enemies at all times. Of course your guild can go for the deccer's goals, but the deccers would've already accounted for that, because that's part of the risk/reward equation in this situation. And if they still decced you - they're sure they can handle you.
And to me "running" being the biggest part of my gameplay is horrid. I want gameplay to come to me, while I'm constantly busy with the other part of gameplay.We have not received permission from Noaani to share the quoted post.
Which is why I proposed the growing difficulty rooms idea, combined with "this spot is for this gear mats, so whoever wants them gotta fight for them".
Steven seems to be closer to my preference, so we'll see whether the other devs you keep talking about can convince him that his preference is ass.