Corruption system and getting "the jump" in wpvp

Post by Depraved on 2024-04-08 12:58:52

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Post by Dygz on 2024-04-08 14:25:31

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Post by Depraved on 2024-04-08 23:18:31

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Post by Ludullu on 2024-04-09 13:21:31

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Yep, I had the same feeling when I tried wow. Couldn't stand that someone else was taking mobs near me and I couldn't do shit about it.

Post by blat on 2024-04-09 13:44:50

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Post by blat on 2024-04-09 13:59:13

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Post by Azherae on 2024-04-09 14:15:42

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That's called 'bad quest design' though.

It applies both ways, I've brought this up to them recently.

That Minotaur Stormcaller thing is set up to be miserable in ANY game.

Post by Dygz on 2024-04-09 19:40:50

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Post by Dygz on 2024-04-09 20:02:37

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Post by Ludullu on 2024-04-09 20:05:34

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Oh, and just to make it clear, I wasn't talking about pve servers or enemies. I was annoyed that another dude being of my faction was preventing me from removing him from the location. This is why I always disliked faction-based games.

Post by blat on 2024-04-09 20:06:12

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Post by JustVine on 2024-04-09 20:26:13

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A. I can imagine it would make the types of groups (people similar to me) that overlap with PvEr's who are less benevolent than I to push the larger PvE community to 'flag always on to optimize XP' while not giving any real incentive to the more hardcore PvE onlies to actually engage.

B. As a PvP enjoyer exp doesn't effect me. The whole point of PvEvP 'open flagging' to me is so that we can properly contest hunting grounds.

Post by GrilledCheeseMojito on 2024-04-09 20:26:22

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A. It depends on the multiplier, doesn't it? I'm not opposed to the idea, but it's very easy to come up with a number that leads to PvE becoming a second class citizen unless other compensation is provided.
B. If you mean flag at all times forever from account creation, I wouldn't do it. Some days I just want to go pick some herbs undisturbed and would find it really annoying to have to be subjected at all times to it, in a game that *claims* to be PvX. If you're locked in to flagging permanently I would just play something else more clearly designed to be PvP only.

Post by SunScript on 2024-04-09 20:28:34

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It's terrible design on multiple levels, so yes I am opposed. Let me know if you would like me to break down the whys.
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You're actually attempting to satisfy a half-acknowledged personal need by having people reassure you we will all want the same thing so it's ok for you to get invested into Ashes.
Ah sorry, this one wasn't a question, I gotta kick that habit.
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Ah, I believe I already answered above.
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As a PvP enjoyer (yes I know it's all hip and cool on these forums to pretend people are one or the other lol) I would find this system insulting on multiple levels. I would probably dismiss such a game as bad and never even give it a fair chance because the people who could make such a system fair are maybe like 5 in the entire world IMO. Like above, hit me up if you want me to break it down.

Post by GrandSerpent on 2024-04-09 20:29:11

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A: I don't think that I understand what the XP bonus would be meant to accomplish. I guess incentivizing a larger population of the playerbase to remain flagged, so that PvP players are more likely to be able to find someone to fight? I don't think I'd object to it if the XP bonus was relatively small.

B: I wouldn't consider doing this, bonus XP isn't worth being unable to do PvE content undisturbed when I want to. If I wanted that kind of experience, I'd play a MOBA or fighting game instead.

Post by Dygz on 2024-04-09 20:30:13

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Post by SongRune on 2024-04-09 20:30:48

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What's the point? The goal seems to be giving the PvP players an advantage over PvE players in PvE progression for... being PvP players? What does a PvE player get out of this, or is it just a strict disadvantage? I don't really like the idea of "flag up or lose out", personally.