Post by Azherae on 2024-06-05 20:08:25
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Character would be a healer, more of a decoy.
Or a Tank, whose abilities are mostly certainly not going to be very statistic heavy, because the Evasion is the required mitigation.
The character really doesn't need to reach 'not be hit' though, in Ashes. Since so much damage comes from skills, if skills can be evaded, the character only needs to 'soak up a lot of enemy Mana', which is just a matter of getting enough Evasion for RNG to take care of the rest, and knowing which enemy specced for Accuracy.