We were unable to determine the author of the quoted post.
Alright well, the good thing about my side of the feed back is that a lot of it is stuff you probably, as developers, want to do and haven't gotten to yet. Assume that while I might get a little harsh here, I know this is a work and progress and am mostly hoping I am aiding some of the designers here that wish they could put more sauce on this pasta.
Assume everything listed here is a positive thing I liked unless it has 'negative' or 'mixed' tagged in front of it:
History about the Forsaken Blade
The fact that being at the tail end of the story arc made an impregnable fortress open for infiltration. I like this detail.
-
Mixed - The impregnable castle is super clean and not overgrown with no signs of ghosts/holy forces maintaining it from being overgrown.
The forsaken blades using the cultists. Potential ecological/socially dynamic interplay between various non-player actors and forces.
A vague tell of what the relic is by what benefit it is giving the entrenched residents of the fortress
-
Negatives: the name is goofy, cheesy, stupid, and fake sounding. 'orb of ultimate essence'? Come on fam. It's a dragon egg being used as a channeling implement for dark magic. Even calling it straight up 'Firebrand's Legacy' would be an improvement.
Order of the Steelbloom and Lady of the Rose lore could be cool. I like most of the details given here. I also liked the quest structure - fight through to ghost spawn point, spawn ghost, that spawns insurgent waves of npc's trying to stop you, safely escort ghost, have ghost do something and support ghost while fending off waves. However this was probably the spot I had the most critique and concern on.
-
Confused: I do not need be on this quest to be in this area, and it looks like a good xp grind spot. What incentives are there for me to allow other people to proceed with doing this quest. It looks currently, that there are a lot of reasons why I would just want to disrupt the quest from taking place.
-
Confused: If I can heal this ghost.... can non-party members HARM this ghost? If it is the case that we can harm the lady, I feel like this quest has some major design problems it must resolve. There is just too much incentive to spawn camp the ghost to trigger the wave of dissenters to wash off corruption from killing people intending to do the quest. It becomes much too easy to end people's attempts to stop the quest. I also see some strong potential for guilds to form an encampment here. Have one party with the quest keep triggering the ghost summon, have non partyed allies gank and kill and wash off the corruption by hunting the surrounding mobs/enemy waves. Repeat as long as you want.
-
Negatives: The wave preventing the summon of the ghost felt super underwhelming and lacked a lot of complexity I'd expect for such an important moment in the operation of the penultimate quest for this story line.
-
Negatives: Given the outcome of this quest is about stealing a dragon egg, I'd expect that this entire quest would not go anywhere near the way it was presented on stream. There are too many reasons why it'd be apparent what was happening and there would definitely be Firebrand supporters out to aid 'he who beguiles' as well as preventing the party from summoning the lady of the rose.
-
Confused: This ghost looks nothing like I'd expect her to look. If she's the leader of the steel bloom why doesn't she have armor on? If it's a mage guild why is it called 'steel bloom' and not like 'The Rose's Thorns' if it's a battlemage group? Maybe this is something that makes more sense in context. At least she has a sword tho. I'm sure I wouldn't be complaining here if she actually used the sword.
I really like the premise of this quest over all. I think there is a lot here story wise. I also think the ghost being helped is a really good premise for 'epic' tier missions where you learn more about the history of stuff through these 'echoes of the past' npc characters. I also think there is a lot of potential here from the 'cultist' and 'bad guy' side of things not touched on.
-
Negatives: Why the heck was the ghost not fighting He-who-beguiles? Why was He-who-Beguiles not like... Beguiling people? I assume you just haven't animated it yet but the fact that NEITHER OF THEM WERE FIGHTING I hope is an aspect that changes in the future.
Getting the dragon egg and it having the immediate consequence of revealing your location to firebrand now that it has been removed from it's safe is great
-
Negatives: Firebrand should have shown up way earlier at the door. He should have flooded the entrance with summons and buffed the re-spawned members of the Forsaken Blade. I know this was for show but the fact that he was not attacking the egg holder really broke my immersion and I hope that the person who has the egg is a primary target for Firebrand later on. I wanted Firebrand to have much more interaction with the world and the general set up for things. Breathing fire breath down the entrance of the fortress as it pours in a swarm of fire elementals is a way more dramatic and believable scene than fighting the dragon in a wide open field.
-
Negatives: Going to be real here, I kind of miss the adds of the Firebrand fight being 'illusions of Firebrand made by heated wind projections' from Alpha-1. I also don't like how fire didn't seem to heal the elementals and firebrand wasn't boosting his summons/adds with his fire abilities as a tactic.
Overall I had a hard time believing in the presentation this time for a very simple reason. There was no PvP and therefore this felt more like a table top session than what Ashes claims it's going to be. If you all believe in your PvP vision and think the fights are cool in the context of PvP you should maybe actually show us what big story pieces like this look in context of the actual intended gameplay. For now, I'll assume this was just the cinematic trailer rather than the gameplay trailer.