Post by Ludullu on 2024-09-14 16:56:03
I mean, so far the AA experience has been represented by Noaani and he said that this abuse hasn't even happened there.It literally comes down to the fact that you are the one who has not, afaik, played the games that work like this, and nearly everyone that has played them tells you that your viewpoint is wrong.
@Noaani would you equate trade pack runs to caravans or more to mule runs in Ashes?
I trust others' experience in their games and expect them to trust in my experience. I laid out why I don't believe that the abscence of this abuse in AA was dictated purely by visible hp. Noaani hasn't read that response, so I can't make a new judgement on whether I'm wrong or right in that assumption.If you ever expect others to listen and not just 'stick with whatever they imagine will happen due to L2's system', then do the same.
All other examples here have mostly been "well, no other games is like L2, so let's just not make Ashes like L2". And while I try to appreciate everyone's opinion on things, I do find it real silly that a design that at least in part is inspired by L2 should get changed purely on the basis that L2 is a dead game and no design in it can even possibly be good.
I've addressed the points of toggle/server-based pvp designs, because I've experienced them on different setups of L2 servers and have dabbled in them in NW (and heard about what they led to in WoW).
I guess another closest mmo experience to what's being discussed (in the context of loot on death that you reminded me of) would be Albion, but I don't remember who on the forums have played a ton of albion. I think Solvryn might have, but I don't wanna drag him into all of this and try explaining to him all the points that would need to be explained in order to get a good response.
So I'm not really sure how better I can address the counterarguments and suggestions brought up in this thread.
https://www.youtube.com/watch?v=vOuJNaJw6SU