We have not received permission from Noaani to share the quoted post.
But the game is barely built right now, right? We barely have one full biome, and even that is not completed because we don't have nodes up to lvl6, which means that all the mobs that we do have cannot grow up to max lvl.
Doesn't this mean that Intrepid are barely 5% into their PvE development? And then, considering how much of an issue PvP balancing already is - wouldn't it be better to figure out PvP NOW and then build the entire PvE side on top of that figured out PvP?
Or do you think that Intrepid will just do a "x5" on mob stats when those become higher lvl after a node lvl up? Because if you believe that, then OP's suggestion would fit right in, because it's also just a multiplier on stats.
Ok I think I started a derail actually in the usual way so I should clarify what I actually meant.
For various reasons, some of which
can
be mitigated by 'just changing multipliers' if the PvE is simple enough, when you offer a wide range of potential power ratings for players, what will happen is that skilled players will have zero economic incentive to engage with the 'subsystems' for power gain.
This creates some basic problems, but since Ashes' enchanting is currently ... not finished, I'll briefly reference BDO and TL.
In BDO I can upgrade defense gear and use a jank/weaker/underleveled weapon to save money. Some areas even have direct AP caps but require 'higher skill' to get the drops. This was necessary to prevent the 'no-lifers' and 'whales' from trivializing the content, a consequence of using Enhancing systems in a game at all, really. In Korean MMOs this
is the point
because 'culturally' this is 'appealing'.
Throne and Liberty has to solve this by doing what WoW does and adding 'Levels' to PvE dungeons but that's the only content that actually gets this treatment. The result is that Moderate Enhancing effort + High Skill will clear the content without too much difficulty (and for some, myself included, more fun) but fully Enhanced players absolutely trivialize it and have to go for the 'Mythic Plus' equivalent. If you want PvE challenge in Open World (or even most Abyss dungeons) for some reason, you
have
to be significantly below even basic gear-score you could achieve. I'm talking about 'sitting on potentially hundreds of Enhancing mats just so the game isn't bot-tier difficulty'.
When the numerical gap is smaller, the number of 'holes', the number of ways players can find to mess with the difficulty curve, increases for various reasons. This
can
be solved by rebalancing everything, but I wasn't talking about balance. I was talking about incentives, how people feel and how they treat each other.
TL doesn't
allow
players below a certain level and gearscore to participate in Dungeons of specific tiers, but this is absolutely not because they couldn't clear them. I know this because my group, who generally don't bother going meaningfully past the requirement in Gear Score, can 4-man them and probably could do it with 3 if trying 'harder' (bringing someone who actually does go past the GearScore requirement).
The reason for this is to prevent the confusion. If 3-4 skilled people at the
required
GearScore is all you need to clear the content, then 6 skilled people below it, would probably clear it similarly. But this destroys communication and PickUp Groups, y'see.
You can't tell if the person with the half-Enhanced secondary weapon and blue tier Armor is skilled-build, new, or overconfident, and TL doesn't offer either DPS meters or
the ability to see damage numbers of other people in the UI
, a thing that people will absolutely also want as an option in Ashes and I bet Steven will grant and encourage.
This also spills back over into PvP but this post is already long. Let's leave it as "The PvE players this affects were not going to benefit from any changes."
tl;dr Big power jumps in gear are related to discouraging average players from mixing with high-skill players without either side realizing that's what's happening. In a game with no DPS meters and simple PvE, this is among the
only
ways to do this.