Post by Azherae on 2025-08-01 13:59:12
The posters in question had a reaction that made me go 'of course y'all talk as if killing regular mobs is inherently boring/flat, because the game had no complexity so that was true'.
I have not played Allods much, it got the usual levels of analytical play from me some time 'recently'. Probably less than usual even. I wouldn't have played long enough to say if it was complex or not later, but it didn't seem to be.
I asked because I would be able to revisit it or learn something about the game (or the person making the claim) if they said it was, in fact, complex.
I believe that players who have only played games with minimally complex open-world PvE and where choosing to be challenged does not result in additional exp, will view 'grinding' as much less fun due to the lack of challenge, variety, planning, and incentives to work on team synergy/communication if doing it in groups.
I have not played Allods much, it got the usual levels of analytical play from me some time 'recently'. Probably less than usual even. I wouldn't have played long enough to say if it was complex or not later, but it didn't seem to be.
I asked because I would be able to revisit it or learn something about the game (or the person making the claim) if they said it was, in fact, complex.
I believe that players who have only played games with minimally complex open-world PvE and where choosing to be challenged does not result in additional exp, will view 'grinding' as much less fun due to the lack of challenge, variety, planning, and incentives to work on team synergy/communication if doing it in groups.