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One of the biggest constant problems in design is figuring out just how much the client is influenced by nostalgia, since you must sometimes weigh familiarity/nostalgia against good design, and
then you sometimes have to go back and check if removing it alters a different aspect of design that you took for granted.
Basically we'd need to find someone who could explain the reason for 'Hell Levels' other than a nostalgia bomb, and then hope they could have a full discussion on it. No matter what 'we who hate them' dream up as 'the reason', it'll probably be biased.
For example I'd guess that it's the standard 'I achieved a huge task that others didn't have the dedication for, elevating my status relative to them' nostalgia. This is mostly an unnecessary and semi-toxic one though, so I have to assume that I'm just the one being toxic, for now, until an articulate Hell Level enjoyer discusses it.
Maybe we can poke one of the CM team to see if they can track down who on staff enjoys/sees design value in those.