Post by Ludullu on 2025-10-19 21:24:58
I'd prefer experience expression to come from quantity gathered, rather than seeing rarity of stuff, mainly because seeing the rarity would greatly undermine newbie's attempts at breaking into the market.
If all the high lvl players can just run around and snipe all the valuable materials - this means that basic mats are even less valued than they already are. Which means that newbies/casuals will never be able to get lucky on a spawn and progress their character faster by selling/using a high rarity gatherable.
But with a higher quantity approach (i.e. a master of his craft knows how to gather a material in a more refined way) the high lvl players still benefit more from rare finds, but the profession's rng floor is equal among everyone.
If all the high lvl players can just run around and snipe all the valuable materials - this means that basic mats are even less valued than they already are. Which means that newbies/casuals will never be able to get lucky on a spawn and progress their character faster by selling/using a high rarity gatherable.
But with a higher quantity approach (i.e. a master of his craft knows how to gather a material in a more refined way) the high lvl players still benefit more from rare finds, but the profession's rng floor is equal among everyone.