Discussion; secondary class doesn't matter.

Post by Songcaller on 2022-05-16 19:53:21

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Post by SirChancelot on 2022-05-17 01:18:39

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Post by Noaani on 2022-05-17 02:24:51

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Post by Songcaller on 2022-05-17 23:21:44

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Post by Songcaller on 2022-05-18 01:56:27

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Post by CROW3 on 2022-05-18 02:12:16

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Post by Songcaller on 2022-05-18 02:23:32

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Post by CROW3 on 2022-05-18 02:32:04

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Post by Songcaller on 2022-05-18 02:34:06

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Post by CROW3 on 2022-05-18 02:38:17

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Post by JustVine on 2022-05-18 02:41:09

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I think they mean sticky reticle since they mentioned Neverwinter

Post by Songcaller on 2022-05-18 02:41:13

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Post by Songcaller on 2022-05-18 19:15:09

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Post by Songcaller on 2022-05-19 01:14:24

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Post by Songcaller on 2022-05-19 02:27:46

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Post by Songcaller on 2022-05-19 09:33:07

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Post by CROW3 on 2022-05-19 18:00:58

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Post by Azherae on 2022-05-19 18:07:16

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I believe that Neurath's goal is to redesign the entire system, classes, abilities, and balance. Therefore all of them are ideas on abilities. I read through it all for you, as I do with all the posts (since anything Neurath says, I check against previous design schemas from me or Compilations)

The Abilities mentioned all stand in the 'standard' column of design, and as pointed out by their creator, can't necessarily be understood outside of a design schema. I might try to codify Neurath's design schema if the ideas get enough traction, so let me know if you like what you see from skimming enough to care about doing that.

If Neurath sticks to this format, writing a parser for it is trivial, but I won't be 'doing it for fun' unless you ask @CROW3 . It would take less time than a post, or I could assign it to someone else, but even then. (I have no input on these, I don't play Ranger, I don't have interest in things outside of Ashes' current design options, and I don't like the implied Combat design that these lead to).

Post by Songcaller on 2022-05-19 21:59:41

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Post by Songcaller on 2022-05-20 01:15:25

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Post by Songcaller on 2022-05-20 18:49:16

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Post by Songcaller on 2022-05-20 19:06:26

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Post by Songcaller on 2022-05-22 06:04:21

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Post by Songcaller on 2022-05-22 11:24:18

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Post by SongRune on 2022-05-22 18:59:28

As a Bard, I dislike this concept. Give me weaker buffs that I can sustain. I don't want to have to dance between different random bursts of varying buffs. This just denies me the ability to control the flow of battle. It becomes a dance of trying to time different abilities so that other's abilities can chain with them. It's not shifting the flow of battle by changing the balance of strengths and weaknesses between my allies and my enemies. This is feels to me like a burst-damage mage, but in buff form, requiring me to time my micro-buffs so my allies do (or take) less damage in a given instant, with what are effectively "combo abilities" with irregular long term effects. Maybe there are bards who want that, but I'm not one of them. Weaker and longer, please.

In your concept, are weapons (soft) locked to certain classes? If so, I'd like to request Dagger as an option.

Post by Songcaller on 2022-05-22 19:11:29

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Post by SongRune on 2022-05-22 19:30:27

Very well. I gave my feedback.

Post by Songcaller on 2022-05-22 19:34:54

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Post by SongRune on 2022-05-22 19:37:36

I don't see how this is related.