DPS Meter Megathread

Post by Noaani on 2022-07-20 20:30:36

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Post by ariatras on 2022-07-20 21:17:31

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Post by Noaani on 2022-07-20 22:30:31

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Post by ariatras on 2022-07-21 04:53:59

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Post by Dygz on 2022-07-21 11:16:17

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Post by Noaani on 2022-07-21 13:48:16

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Post by Aerlana on 2022-07-21 16:05:42

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Post by Dygz on 2022-07-21 16:35:02

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Post by Ludullu on 2022-07-21 21:43:15

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I think what Dygz meant is "trackers literally show you the best way to play which will become meta", while not having a tracker will keep you guessing for much longer. And those who do get some form of a tracker will keep the info to themselves in order to compete better with those who don't have trackers. And when there's no truly established "best way to play" - there's no real meta. Yes, there'd be trends, but those would always appear sooner or later, while trackers would just create a fast track to a fully established meta.

Post by ariatras on 2022-07-21 22:11:25

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Post by Aerlana on 2022-07-21 22:19:00

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Post by Ludullu on 2022-07-21 22:32:15

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If Intrepid stays with their goal of forbidding addons - those youtubers will get banned :)
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Again though, the tracker will just give you objectively best way to do smth, which then becomes meta. It does not counter meta in any way, it defines it.

And if ranger-summoner did more dmg than ranger-rogue, yet it wasn't meta - that only tells me that w/o a tracker people wouldn't figure out the best way to do dps and once they hit content that requires best dps - they'll have to try more stuff, which would literally mean destroying meta.

And this would take way longer than people just using trackers for each encounter and see what class/build does the best dps. And as soon as you know the best way to do smth - there's literally no reason to not do it, hence meta.

Post by Dygz on 2022-07-21 22:36:34

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Post by Dygz on 2022-07-21 22:46:25

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Post by Ludullu on 2022-07-21 22:52:57

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I'm talking in the context of people doing pve/pvp which requires your best dps to properly clear. This kind of content doesn't appeal to you so obviously you wouldn't care about this kind of stuff, but Noaani being one of the biggest PvErs here and also a big proponent of meters just tells me that anyone who wants to be at the top would follow the meter religiously.

And the data would be objective because people would be testing stuff out until they found the biggest numbers. And meters would provide the fastest way to get to those numbers, while w/o meters you would in fact be only guessing where and which dps is really the biggest.

Post by Noaani on 2022-07-21 22:58:00

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Post by Dygz on 2022-07-21 23:18:43

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Post by Ludullu on 2022-07-21 23:25:00

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I mean, "a hugeass dragon" will require "hugeass dps". And you can truly know where to get that dps if you use a meter. And the dps itself will require a proper build on a proper class that is using proper abilities in a proper order (mainly for best resource management) in combination with several other people who're doing the same thing.

Again, you don't appreciate hardcore content as much as someone like Noaani does so of course you wouldn't see the value in meters. But you're both playing RPGs, just on different sides of their spectrum. Or at least please don't tell me that you don't consider EQ2 an rpg :D

Post by Dygz on 2022-07-21 23:40:14

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Post by Ludullu on 2022-07-21 23:42:34

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Ok then, a simple question: can a lvl 1 "whateverclass" kill the "final boss" in any d&d campaign? Or does that lvl 1 dude need to acquire some abilities and level up their stats and maybe get a few friends and then properly use all those resource in order to defeat the boss?

Post by Noaani on 2022-07-21 23:48:27

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Post by Ludullu on 2022-07-22 00:12:08

Any encounter pretty much comes down to resource management (in the widest meaning of that definition). If your character has 10hp and 5def and the opponent does 11dmg against 6def - u ded in 1 hit. But if you buff up your def, drink a potion for more hp, use a -atk debuff on the enemy and hit him with smth strong w/o going over your mana value - u'll probably survive.

Now extrapolate this kind of "equation" to the size of a raid and to the complexity and difficulty of a boss that, supposedly, only a fraction of the players on any given server can kill. And now it takes way more "resources" than just a buff here and a potion there. You now need to maximize your damage output "per turn" w/o sacrificing all your mana/hp pools, because the boss will probably take more than "one turn" to kill. Hence the dps requirement, on top of proper ability usage, on top of proper class setup, on top of proper builds for all those classes.