DPS Meter Megathread
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Did you use it mainly for pve or for both pve and pvp? I dunno how classes worked in AA, but in L2 the pve meta never really changed because devs never even tried changing it, so using a tracker for pve wasn't really important. And in pvp you mainly just looked at what did most dmg and which CCs were the most successful and mainly used that, because there wasn't much of a rotation in L2.
If AA is anywhere close to that, I'd understand why barely anyone used trackers. Though I remember you saying that your friends used trackers in L2, so maybe you just missed the people who did the same in AA (just as I never met any trackers in L2)?
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I mean, maybe it was because I came into the game a year late and never played on the official servers with the big bois, but the party setup for top dps was always the same. Throughout ~6 years of updates only maybe 2-3 classes got added into the rotation and only because they got a new cool debuff that was useful in pve. So anyone who wanted to farm bosses used the same classes pretty much all the time.
I personally hope this is not the case in Ashes cause I'd love the game to have such a deep variety of class/augment interactions that you can't just have "the best party setup". Mainly because in my experience you just had to level up the characters required for particular bosses if you wanted to farm them and get the chance to get the loot (cause guilds split that up by farm involvement).
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This would just make the meta be "you gotta be a military citizen if you wanna pve at the top", which is shit imo.
Or at least the leaders would have to be, if the stat info can be applied to all the raid members. I do like specialties and limited availability based on different characteristics and stats. But I feel like this kind of feature being limited would be wrong.
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