Post by Ludullu on 2022-08-07 16:01:49
@Noaani
how would you look at an anonymous+personal tracker? Every person just has the chat log of all the things they did during any given encounter (I mean they'll have it all the time, but maybe there could be a "recording" function where some duration of that log, set by you, could be recorded into a text file). And the boss itself would have give a UI window that shows all the skills/dmg done to it and all the abilities itself used throughout the fight (seconds by second report), but you would not know who used those skills, so you as a leader would have to still look at the battlefield during the fight rather than just looking at the logs after it.
Any group of people who are completely fine with sharing their personal info with their leader would give him their text files and he'd be able to compile them together with the boss' info and see who did what and when and how.
While in any party that doesn't want to do that, the leader would have to work harder to know who's is really slacking. And the players themselves would know that their leader did their hard work if the player got called out (or it would lead to some internal drama, but the personal proof would always be available so you'd always be able to ultimately find the truth).
Would this kind of tracking work for you? To me this seems to preserve the idea of "I know how the fight went down and can see what can be done better (thanks to the boss info)', but also preserve the anonymity that meter-haters want to have, while still giving the hardcore meter-lovers the ability to do their own calculations. And any given player could work on their own skill betterment if they want to.
Any group of people who are completely fine with sharing their personal info with their leader would give him their text files and he'd be able to compile them together with the boss' info and see who did what and when and how.
While in any party that doesn't want to do that, the leader would have to work harder to know who's is really slacking. And the players themselves would know that their leader did their hard work if the player got called out (or it would lead to some internal drama, but the personal proof would always be available so you'd always be able to ultimately find the truth).
Would this kind of tracking work for you? To me this seems to preserve the idea of "I know how the fight went down and can see what can be done better (thanks to the boss info)', but also preserve the anonymity that meter-haters want to have, while still giving the hardcore meter-lovers the ability to do their own calculations. And any given player could work on their own skill betterment if they want to.