Post by Ludullu on 2022-08-23 07:55:05
But if the example I gave did in fact lead to a wipe mechanic, with the hint being the little feint that boss does w/o any audio cues - wouldn't that be a good "difficult" mechanic that still doesn't require you to have a tracker, but instead just pay attention?We have not received permission from Noaani to share the quoted post.
That's my whole point. I understand that you're so used to having trackers for your pve, but I'm giving you a directly opposite pov. To me, that kind of mechanic would be fair. The hint is still there, but you gotta notice it to use it. The fight didn't suddenly become easier because the hint was there.
In other words, I want developers to do better. Which, afaik, is your wish as well. It's just that you want them to make encounters that would push the tracker-based difficulty, while I want them to design fights that would be as difficult as tracker-based content, but with subtle hints that require players to pay attention to different things during the encounter and learn to recognize patterns within the fight.
That small example was just the most basic one I could come up with. I'm sure there's countless ways to design a fight that's still really difficult, but has several hints to what you need to do to beat it.