DPS Meter Megathread
We have not received permission from Aerlana to share this post.
We have not received permission from DeeSav to share this post.
We have not received permission from Strevi to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Dygz to share the quoted post.
Just the top-end ones probably though, unless the gear ladder is simplistic.
We have not received permission from Dygz to share this post.
We have not received permission from CroakerRPG to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Aerlana to share this post.
We have not received permission from CroakerRPG to share this post.
We have not received permission from Aerlana to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Noaani to share this post.
It could be argued that the whole artisanal system is quite literally "100% of people crafting" because it's all interconnected in one way or the other. And it's interconnected exactly because Intrepid designed it for the 100% of people.
And the pvp is designed in an almost-impossible-to-avoid way too. And the whole world is built around the idea of pvp being unavoidable.
And they could either design pve for everyone, and disregard those who want to crunch numbers (in the same way that pvers are somewhat disregarded with the unavoidable pvp), or they could provide trackers to everyone and maybe even implement some form of guide that would help people read the tracker properly.
We have not received permission from Noaani to share this post.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Noaani to share the quoted post.
How many games required or, at the very least, encouraged those players to partake in those activities though?
L2 made you pve in order to get levels and gear and made you pvp to be able to pve. So both were kinda required. But its crafting wasn't really required cause you could just buy stuff on the market.
AoC will have the same approach with pvx, but it will also heavily encourage participation in the overall artisanal system, purely based on the sheer amount of various way to participate. I feel like it'd be at least somewhat difficult to find a person who's disinterested in literally that entire system. I'm sure there'll be at least a few, but I'd bet their numbers will be dismissible in the grand scheme of things.
And if you want to participate in some part of the system, you kinda made to interact with its other parts.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Dolyem to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Hinotori to share this post.
We have not received permission from akabear to share this post.
We have not received permission from Mag7spy to share this post.