DPS Meter Megathread
We have not received permission from Mag7spy to share this post.
We have not received permission from Strevi to share this post.
We have not received permission from Strevi to share the quoted post.
Why would Throne and Liberty bother to make Trackers unavailable though?
For a game to do this, they would have to think it matters for some reason. Since that's not actually an obvious conclusion to everyone (particularly not Korean MMO creators), they might just... not care at all about parser/tracker options.
We have not received permission from Strevi to share this post.
We have not received permission from Strevi to share the quoted post.
We'll see on that end.
The Combat in TL is a different skilltype requirement, though, so they probably won't care as much about these.
I parsed their latest data for Frames, not damage (though the damage numbers do appear in a cleanly parse-able way).
I really don't think TL is going to care who parses what, given their game design.
We have not received permission from Noaani to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Sapiverenus to share the quoted post.
The problem is... if you give players information, then trackers also have that same information. The days when there were things that are easy for humans to read and properly hard for computers to read are long past. And this doesn't apply only to text.
We have not received permission from Mag7spy to share this post.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Sapiverenus to share the quoted post.
You'd still have to define exactly how the design gives players any information at all. UI gotta start somewhere.
Basically you're talking about a theoretical game where a player can see something that my UICore code can't. Which doesn't exist.
We have not received permission from Noaani to share this post.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Sapiverenus to share the quoted post.
I can't debate the merits of impossible things. Probably one of my great weaknesses, this whole 'being tethered to reality'...
We have not received permission from Noaani to share this post.
We have not received permission from Sapiverenus to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Mag7spy to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Tragnar to share this post.