DPS Meter Megathread

Post by Noaani on 2023-09-17 03:08:58

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Post by Noaani on 2023-09-17 03:10:17

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Post by Ruerik on 2023-09-17 03:11:24

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Post by George_Black on 2023-09-17 04:48:07

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Post by Noaani on 2023-09-17 04:54:36

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Post by Ruerik on 2023-09-17 05:13:44

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Post by Noaani on 2023-09-17 06:24:33

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Post by Ruerik on 2023-09-17 06:43:06

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Post by Azherae on 2023-09-17 06:47:22

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I'll agree here, if I have to choose between the two.

For many reasons, but at least partly because +1 post count.

Post by Noaani on 2023-09-17 06:48:31

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Post by Mag7spy on 2023-09-17 06:58:32

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Post by Ruerik on 2023-09-17 07:03:02

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Post by George_Black on 2023-09-17 07:37:35

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Post by George_Black on 2023-09-17 07:44:45

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Post by Depraved on 2023-09-17 07:47:42

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Post by Noaani on 2023-09-17 07:55:22

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Post by Noaani on 2023-09-17 07:59:38

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Post by Ruerik on 2023-09-17 08:08:59

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Post by Noaani on 2023-09-17 08:18:33

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Post by Ruerik on 2023-09-17 08:33:37

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Post by George_Black on 2023-09-17 08:38:17

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Post by Noaani on 2023-09-17 09:10:26

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Post by Ludullu on 2023-09-17 14:13:13

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It should be a variable across the entire encounter, going up and down for different people. And have the timings on that variable related to other archetype-specific mechanics that people need to do, so people gotta match the timing of visually seeing the boss when it's required, while also not failing their own specific tasks.
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Intrepid try to pride themselves on the depth of their settings. They should have mob-related sfx and vfx as a completely separate tab with its own controls, so that people can still have them for raids/farming, even if they turn off every other sound in the game.

And they should be required to do that, because both of those should not be just encounter-wide and instead be targeted at specific players/archetypes, so that the shot caller wouldn't be the only person who's paying attention to what's happening.
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How exactly are "call in ACT" or "ACT says what abilities the boss is using cause we literally can't see them" NOT "game mechanics instead of encounter mechanics"? Hell, they're literally out-of-game mechanics.

This is a very weird argument in the context of what you're suggesting.

Also, cast bars could be done as an encounter mechanic. Have the boss' weapon glow in a bar-like fashion, or a casting circle fill out, or some visual on the walls of the room light up gradually. All of those are "cast bars" in effect.
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I'd assume they do that because most of the time all the sounds are overwhelming. Or did EQ2 have the exact thing I suggested at the start of this comment?
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Game's UI should let you move those floating numbers to where they wouldn't obstruct your vision, but would still be visible. And you should be able to modify them per effect type or even frequency/strength. Again, "call in ACT" is not a game mechanic.

In other words, as I've said before, Intrepid just need to do better. The BG3 example of "doing better" is a great one. Intrepid have the chance to do the same for the mmo genre. Obviously Larian had the benefit of experience with the same type of game and a group of devs that were honed in on that kind of dev genre, but Steven also prides himself on only picking "the right" people for the job, so I see no reason for them to slack off on the quality.

With all that being said, I do agree with your point of "make mobs bigger and call them a boss" or copying some mob/boss general models onto others. Elden Ring had copies of stuff and yet it is still praised as one of the best games to come out in the past decade.

I just disagree that the quality of those encounters should lack because of their "copyness". And absent animations are an example of such a lack.

Post by Dygz on 2023-09-17 15:13:59

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Post by Depraved on 2023-09-17 15:19:27

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Post by Ludullu on 2023-09-17 16:16:57

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Forgot to answer previous question. Won't be playing L2 unless someone from the forum wants to try it to see what it's about.

I'm actively replacing my knowledge about L2 with AoC's stuff. I've given L2 12 years of my life, so I think that'll be enough for now. And there's a shitton of other games and things I wanna play/watch and playing on an x1 IL server is LONG AND HARD.

Post by Mag7spy on 2023-09-17 16:45:38

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Post by Ruerik on 2023-09-17 17:15:34

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Post by ZYBAK on 2023-09-17 20:01:38

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Post by Mag7spy on 2023-09-17 20:07:25

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