DPS Meter Megathread

Post by Noaani on 2024-06-21 14:43:14

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Post by Texas on 2024-06-21 15:52:05

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Post by Ludullu on 2024-06-21 16:28:09

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It's this kind of attitude that has lead us to the solo mmos. Everyone mistrusts each other and only thinks about themselves.
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And I'm used to simply asking people from my guild to fight me and get a direct response from both sides on what is strong or not. My guildmates would've fought dozens/hundreds of the same class as me, so they'd know whether I was fighting better than others or not. So we'd fight each other, while I attempt different approaches or builds.

And once I did become stronger than what they had experienced in the past, I'd try that gameplay against other players (both from my guild and from enemy groups). And I'd get direct feedback from them as well, because I love to respect and talk to my enemies. And with time I'd get to a point where I was in fact better at my class than all the others.

And in cases where I wasn't, I'd simply go to the person who was better than me and would ask them for pointers. And due to my respect of them, I'd get a very good response back.

I've made countless friends and acquaintances this way, quite often from the enemy side as well. None of this would be the case if I simply needed to look at numbers, after hitting some mobs. And I've seen a shitton of people become waaaay better players through the same path - all w/o meters, trackers or dps dummies.

And I know you'll say that L2 was a shitty game, so my experience doesn't matter at all, but I'd simply say that I don't see Ashes being anywhere closer to EQ/WoW than it will be to L2, so I'd imagine my experience will be closer to the experience of Ashes players than it is to the experience of WoW/EQ ones.

Post by Laetitian on 2024-06-21 16:56:52

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Post by Pyrolol on 2024-06-21 16:57:01

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Post by ExiledByrd on 2024-06-21 17:18:58

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Post by Laetitian on 2024-06-21 17:45:38

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Post by Texas on 2024-06-21 17:55:25

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Post by ExiledByrd on 2024-06-21 18:31:26

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Post by Laetitian on 2024-06-21 19:07:18

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Post by George_Black on 2024-06-21 19:29:05

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Post by Smaashley on 2024-06-21 19:31:22

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Post by Ludullu on 2024-06-21 21:23:21

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Very true, which is why I'm left wondering why you're still here :)
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From what I've understood of Noaani's and Azherae's explanations, a good tracker would give info about this mechanic. It'd say which players had to do the mechanic and would say how quickly they reacted, and how long it took them to do it.

Tracker sees all, records all, parses all of that info and then tells you exactly who did what and at what time. And then it'd be on the raid to decide how to solve the issue, if there was one.

I've said it before, but, as I see it, this leads directly to the speeding up of content devouring by players. This then requires more dev time to produce more content, while at least a fraction of that content is now so difficult/complex that only people with trackers can even start to see what mechanics/timings they missed during the encounter.

And Noaani also has a very precise attitude towards the content's design. He's ok with not seeing mechanics directly, because he's used to several of them being invisible cause they're stacked onto each other. So the only physical way for players to even know that a mechanic happened is to go through the tracker's log and be like "ohhh, at this moment the boss used 10 abilities all at once and one of them dmged out off-tank by slightly too much, which made our healer spend 0.5% more mana than was required, which inevitably lead to our deaths 5 minutes later".

It's the shit like that in raid mmos, that makes everyone who likes those mmos always think that you can't play a game w/o a tracker. Because, yes, you cannot play a game when you literally can't see a mechanic happening.

Tracker players want to fly a plane in the middle of a cloud and go only by their instruments, while those who dislike trackers want to fly a plane. Both activities are really difficult, but one relies way more on the tools at hands, rather than simply on player skill. And obviously flying w/o visuals is harder, which gives the tracker people big enough of an ego to tell normal fliers that they shouldn't even fly, if they're not ready to go blind while doing it.

Post by Texas on 2024-06-21 22:23:56

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Post by Ludullu on 2024-06-21 22:38:37

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I talked about that, because Ashes will not be a raid mmo. Hardest content will not be instanced. So a tracker telling you that your healer healed a ranger who was never in the boss' red zone won't let you blame that ranger for the raid's death, because the ranger was attacked by another player and the healer tried to keep him alive.

My response was also in the context of learning one's own character's limits/strengths/powers. And all of that can be done in a pvp setting w/o trackers, because you have a direct and immediate feedback to all the things you're doing. And you also get to completely control your target's responses/buffs/movements/etc. None of that is fully true in a pve environment, because there's only so much that the devs let you control in that situation.

Post by Xeeg on 2024-06-21 22:56:35

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Post by Ludullu on 2024-06-21 23:05:45

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My 8k dps is higher than your 341 dps B)

Post by Ruerik on 2024-06-21 23:33:08

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Post by Noaani on 2024-06-21 23:47:29

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Post by Ludullu on 2024-06-21 23:49:22

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What would a tracker tell you that a combat log wouldn't? Or are you talking about the auto-parsing of the combat log in the tracker?

Post by Noaani on 2024-06-21 23:52:31

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Post by Ludullu on 2024-06-21 23:54:57

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But what if the mechanic players are randomly chosen by the game?

Post by Noaani on 2024-06-22 00:18:04

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Post by Noaani on 2024-06-22 00:20:44

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Post by Pearfor on 2024-06-22 01:34:47

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Post by Pyrolol on 2024-06-22 01:41:21

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Post by Noaani on 2024-06-22 01:44:40

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Post by Pearfor on 2024-06-22 09:37:54

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Post by Noaani on 2024-06-22 10:46:21

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Post by George_Black on 2024-06-22 20:25:30

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