Re: The problem with having “Tank” as a class name

Post by Noaani on 2023-03-18 02:42:28

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Post by SunScript on 2023-06-28 10:48:19

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Related to this, I have realized that due to my perspective being heavily influenced by FFXI, I sort of expect most if not all classes to involve belonging to an organization. In that game, Dancers and various Mage classes belong to famous schools. Dragoons, Paladins, Warriors belong in the Royal Knights, Temple Knights or Iron Musketeers. Summoners are specifically referred to as Summoners because it's a 'forbidden' type of magic.

It's also not uncommon to hear NPCs say things like "walking the path of the Samurai/Ninja/Dark Knight" etc. and in that game it doesn't really break immersion when they do so, because every class comes with its lore, traditions, quests, storylines and so on. Basically, they make it clear each one of those is both a way of life and often times (part of) an organization.

But it goes further. Mobs also have names for classes, and it helps us identify what they are before we attack. But mobs themselves also belong to organizations, sometimes implied and sometimes specific. For example, when you fight the Divine Sentinels, you always know you are fighting a White Mage. And they are an elite squad of White Mages belonging to the Theocracy of the Yagudo during the Crystal War.

Anyway, not trying to drop FFXI lore here, moreso I am saying it's certainly possible to refer to classes by their names in the actual world without breaking immersion. As long as it isn't named "Tank", I mean godamn that is uninspired.

I want to leave you all with a question. When I find myself a humanoid mob whose class is Tank, is the mob name going to be "Kaelar Tank" or is it going to be something less jarring? If the answer is the latter, then why not apply the same standard to the player characters?

Post by Noaani on 2023-06-28 11:39:37

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Post by Ludullu on 2023-07-28 18:41:59

Me pulling up to the snowy forests of Sujoma as a dunir tank
pf8xnsfzjoea.png

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