Post by SongRune on 2022-08-28 03:25:01
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One of the core design principles for some of the intended risk/reward tradeoffs relative to player behavior is that player reputation will matter. If there are six players with the same name, in Discord style, where you have to specifically poke them to see the difference? A good player is gonna get punished based on a bad rep they don't deserve, and a bad player is going to get away with things based on a good rep they don't deserve. While this solution works in environments where uniqueness of names isn't critical in the primary "at a glance" case, Ashes of Creation is not such an environment.
If everyone's talking in world chat about how "Chalk" is being a total asshole right now, a week later, people who were randomly half-listening aren't going to remember nor give you the benefit of the doubt that it was Chalk#4413, not Chalk#1290, even if someone bothered to type out the numbers at the time. But they might remember that it was ChaLLk instead of Chalk40.