Then for absolute context, for said person, once she arrives...
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In my perception, my main response to the above was to offer to provide examples of the Thousand Spears specifically, contingent on clarity of understanding (which resulted in my education on the definition being used).
I'd be giving those examples as examples of 'the fact that people who are going to lose and then suffer, chose not to fight, and instead just went along with the powerful'. That's what the Thousand Spears is about, at its core.
Lots of games encourage you to fight, many of them don't even penalize you for losing, and people still get demoralized simply from 'losing too much' and quit those games (an equivalent action in Ashes could be to give up and join the winning side). As I always say, MMOs don't even get matchmaking.
At which point terminology was called out like so:
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And my ask was to determine if I could use a game with a similar system in such a discussion. So where I perceive this to be now is:
"Show me an example of Thousand Spears."
"Ok but are we talking about the same thing?" (answer was no)
"I don't think you can use that Appeal to Authority for a game that doesn't use Ashes' Node system." (Valid)
"Would you even accept a game that wasn't basically the same, as having 'Ashes' Node system'? What is unique that I have to 'be able to find or prove within the game?"
"Why don't you just name the game?"
"Elite Dangerous."
So my perception is that if anyone does continue, they'll be trying to clarify 'that Elite's Background Simulation is a reasonable equivalent to Ashes' Node system', relative to the idea that the way to influence player behaviour can be referred to as 'known and studied'.
If not, then I apologize for any further misunderstanding.
And yes, explaining the
Background Simulation
in
reasonable detail
would still take longer than even these interactions.