Post by Azherae on 2021-05-25 08:11:26
Well, today I posted earlier than usual since I didn't expect activity, but here we are, so...
@Trax - Thank you. The reason the MVP is laid out as it is now is simply that if we are getting tab-targeted combat even as part of the system, the obvious way to resolve the 'skill' question is to make timing the skill focus, rather than 'ability to aim with a mouse and keyboard'. As of now, I believe it has been specifically said that hard CCs and certain special high damage attacks will be Action targeting only with minimal exceptions, but I'll recheck the Livestreams for the exact quote sometime between now and tomorrow.
@Cypher - Please bear in mind that there is a specific factor that can cause that in game design. When a developer promises 'A', those who like 'A' feel protected and don't always voice their opinions due to feeling that they don't have to. I am not aiming to say you are wrong in any way about the stats or polls they have, just that the responses to things are dampened when invested parties feel 'secure in the promises given'. That is, it's easy to just 'ignore all the people who want heavy action combat' if you disagree with this, when the developer has promised you that there will be tab combat for you. Similarly, someone could ignore your assertion that 'combat doesn't feel good' because they see no need to argue with you in that case.
For the sake of the discussion I request that those who read this and disagree with Cypher, actually voice it, with reasons, so that both sides can be presented and I can compile anything that people can agree on.
Agreeing is hard because people come from different games and have vastly different concepts of what combat should feel like for many reasons, but we can still strive to find something we all can enjoy at least somewhat, hopefully something that is flexible enough that by weapon or class choice, everyone actually gets what they want.
So @Cypher @ThexBlackxKnight , I'm specifically asking, if you can look past the personal die-hard wish for Action Combat (or answer my questions directly from my previous post), what is your objection to either the current MVP, or at minimum, the idea that skill with 'timing' can substitute for skill with 'aim'.
Is anything less than 'fast paced action combat with skillshots' unacceptable in your view? (in which case I will disengage and not bother you directly for feedback on the current 'tab target based compilation')
@Trax - Thank you. The reason the MVP is laid out as it is now is simply that if we are getting tab-targeted combat even as part of the system, the obvious way to resolve the 'skill' question is to make timing the skill focus, rather than 'ability to aim with a mouse and keyboard'. As of now, I believe it has been specifically said that hard CCs and certain special high damage attacks will be Action targeting only with minimal exceptions, but I'll recheck the Livestreams for the exact quote sometime between now and tomorrow.
@Cypher - Please bear in mind that there is a specific factor that can cause that in game design. When a developer promises 'A', those who like 'A' feel protected and don't always voice their opinions due to feeling that they don't have to. I am not aiming to say you are wrong in any way about the stats or polls they have, just that the responses to things are dampened when invested parties feel 'secure in the promises given'. That is, it's easy to just 'ignore all the people who want heavy action combat' if you disagree with this, when the developer has promised you that there will be tab combat for you. Similarly, someone could ignore your assertion that 'combat doesn't feel good' because they see no need to argue with you in that case.
For the sake of the discussion I request that those who read this and disagree with Cypher, actually voice it, with reasons, so that both sides can be presented and I can compile anything that people can agree on.
Agreeing is hard because people come from different games and have vastly different concepts of what combat should feel like for many reasons, but we can still strive to find something we all can enjoy at least somewhat, hopefully something that is flexible enough that by weapon or class choice, everyone actually gets what they want.
So @Cypher @ThexBlackxKnight , I'm specifically asking, if you can look past the personal die-hard wish for Action Combat (or answer my questions directly from my previous post), what is your objection to either the current MVP, or at minimum, the idea that skill with 'timing' can substitute for skill with 'aim'.
Is anything less than 'fast paced action combat with skillshots' unacceptable in your view? (in which case I will disengage and not bother you directly for feedback on the current 'tab target based compilation')