Post by Azherae on 2021-06-19 12:49:39
@Dygz
- I was able to observe your movement and such, if you want, we'll invite you next test if we see you, so that you can test in a party as well.
However, be aware that it's not much better. Quickly targeting teammates by clicking on the left HUD positions is fiddly at the moment, and the muscle memory for it doesn't work well in conjunction with healing anyone not in party or properly retargeting for attacks after.
That first test on Norlan, the ability to target allied forces and enemies the same way was a bug, I think. It just treated everyone outside your own party as targetable. I could tab target through both enemy and allied units outside my party, but not tab target my own party. After a fix, I lost the ability to target allied in the same way, I think. I'll test it next time. If one of my group sees you, we'll invite you if you want and you can test it too (will be Norlan Defence again, by default)
@maouw - I am going so far as to assume that all abilities will have different viable angles/arcs when Tab Targeted, and that they will be smaller than the current 90 degrees, to allow for mobility to matter. This is also why I expect that there will have to be a full discussion about stat effects on the Sticky Reticle, but as you have seen from the other thread, that's going about as well as it usually does.
I'll hope that the next Development Update shows us some more Combat Revamp, not sure what else they have to show, still, since almost all their current work (edit: That we know about) has been bugfixing and server side. If it does, we can really double down or change the direction of this discussion according to what they did.
Stephen assured us that the Devs constantly monitor all our feedback, so I have no reason to assume it won't help. That's like, the core principle of Ashes development, and breaking that promise would be a far bigger indicator than any specific thing right or wrong with the combat.
I totally understand, as a developer, not trying to throw the Combat Revamp in on top of everything else while testing Siege and bugfixing. If it were my team, I doubt you'd be playing it until July, but if it was far enough along, I'd definitely show it off for this month's stream, so, fingers crossed.
However, be aware that it's not much better. Quickly targeting teammates by clicking on the left HUD positions is fiddly at the moment, and the muscle memory for it doesn't work well in conjunction with healing anyone not in party or properly retargeting for attacks after.
That first test on Norlan, the ability to target allied forces and enemies the same way was a bug, I think. It just treated everyone outside your own party as targetable. I could tab target through both enemy and allied units outside my party, but not tab target my own party. After a fix, I lost the ability to target allied in the same way, I think. I'll test it next time. If one of my group sees you, we'll invite you if you want and you can test it too (will be Norlan Defence again, by default)
@maouw - I am going so far as to assume that all abilities will have different viable angles/arcs when Tab Targeted, and that they will be smaller than the current 90 degrees, to allow for mobility to matter. This is also why I expect that there will have to be a full discussion about stat effects on the Sticky Reticle, but as you have seen from the other thread, that's going about as well as it usually does.
I'll hope that the next Development Update shows us some more Combat Revamp, not sure what else they have to show, still, since almost all their current work (edit: That we know about) has been bugfixing and server side. If it does, we can really double down or change the direction of this discussion according to what they did.
Stephen assured us that the Devs constantly monitor all our feedback, so I have no reason to assume it won't help. That's like, the core principle of Ashes development, and breaking that promise would be a far bigger indicator than any specific thing right or wrong with the combat.
I totally understand, as a developer, not trying to throw the Combat Revamp in on top of everything else while testing Siege and bugfixing. If it were my team, I doubt you'd be playing it until July, but if it was far enough along, I'd definitely show it off for this month's stream, so, fingers crossed.