Post by Azherae on 2021-06-03 08:23:35
I find that you all are still arguing in a binary way for something that involves 'degrees'.
A group can do content where damage is spread out, let's say fighting a plant monster that does constant AoE and has a passive DoT aura.
In this fight, augments are probably enough and you probably don't need a Cleric/X.
A group can try to do content against a dragon who stacks debuffs and hits fairly hard single target with little chance of the target running out of range to heal naturally.
In this content 'augments will not be sufficient to replace a Cleric archetype'.
It's a Role Playing Game. I feel like philosphically @Dygz is leaving out whether or not the discussion here is 'can do X in raid level content/deep dungeon boss fight ' so it devolves into semantics unnecessarily.
How much content requires a Cleric, and how much content requires a Tank/X, is dependent on content much more than on class design.
@Dygz - either stick to talking about 'raid' level content or explain why you're a reactive ball that constantly posts stuff that has no determined merit to a real discussion. Are you unable to see the perspectives of others, or trolling? You've claimed in other threads that you have been involved in game development (or design?) yet nearly every post you make treats other people's perspective as nothing more than 'contrary to the design spec document', which, itself, is (unfortunately) pretty mutable still.
I guess that's how some developers that don't really do the 'design' part are trained to act, so, is that it? Have you been 'the implementation person' following the spec for your 10 years?
A group can do content where damage is spread out, let's say fighting a plant monster that does constant AoE and has a passive DoT aura.
In this fight, augments are probably enough and you probably don't need a Cleric/X.
A group can try to do content against a dragon who stacks debuffs and hits fairly hard single target with little chance of the target running out of range to heal naturally.
In this content 'augments will not be sufficient to replace a Cleric archetype'.
It's a Role Playing Game. I feel like philosphically @Dygz is leaving out whether or not the discussion here is 'can do X in raid level content/deep dungeon boss fight ' so it devolves into semantics unnecessarily.
How much content requires a Cleric, and how much content requires a Tank/X, is dependent on content much more than on class design.
@Dygz - either stick to talking about 'raid' level content or explain why you're a reactive ball that constantly posts stuff that has no determined merit to a real discussion. Are you unable to see the perspectives of others, or trolling? You've claimed in other threads that you have been involved in game development (or design?) yet nearly every post you make treats other people's perspective as nothing more than 'contrary to the design spec document', which, itself, is (unfortunately) pretty mutable still.
I guess that's how some developers that don't really do the 'design' part are trained to act, so, is that it? Have you been 'the implementation person' following the spec for your 10 years?