Post by Azherae on 2021-07-20 03:07:17
I'll second this, and I 'speak for 8' in doing so. And by 'second' I mean 'basically echo everything Dreoh said exactly'.
The first thing many players do, the first thing those many consider 'skilled', is 'figure out how best to prevent the opponent from getting to play'.
A Sleep can stop an attack or movement but at least it breaks under some circumstance. A Bind/Root can stop an advance, depending on what you allow from 'prone' even a Knockdown can happen without completely removing the opponent's options. Stuns are just an annoyingly stackable 'win button' that operate entirely by removing most interplay between characters.
Why even worry about that balance nightmare when we could just use the dozen other CC options that require adaptation to use of one of your other options instead of 'welp, guess I'll die'.
The first thing many players do, the first thing those many consider 'skilled', is 'figure out how best to prevent the opponent from getting to play'.
A Sleep can stop an attack or movement but at least it breaks under some circumstance. A Bind/Root can stop an advance, depending on what you allow from 'prone' even a Knockdown can happen without completely removing the opponent's options. Stuns are just an annoyingly stackable 'win button' that operate entirely by removing most interplay between characters.
Why even worry about that balance nightmare when we could just use the dozen other CC options that require adaptation to use of one of your other options instead of 'welp, guess I'll die'.