Post by Azherae on 2021-07-20 20:45:20
Just to add another option to the 'no stuns' side:
An enemy doing a big attack that could wipe your group isn't even best countered by a Stun in this type of game (where the option is also available in PvP). The best counter design wise is an 'Addle' or something that drastically reduces the damage of the enemy's next attack, and you just put that on a 'CC cooldown' the same way you'd have had to do for the stun.
This way, bosses like the Poison Dragon and Ice Dragon still get to use their own CCs and utility abilities and poisons, without the group having to worry about insta-wipe due to high damage, yet PvP doesn't need a stun. The ability in question is even still useful in PvP if it applies to everything because you can use it to stop big spells and channeled abilities in the same way.
I won't say there's always better options, but 99% of the time there's better options.
An enemy doing a big attack that could wipe your group isn't even best countered by a Stun in this type of game (where the option is also available in PvP). The best counter design wise is an 'Addle' or something that drastically reduces the damage of the enemy's next attack, and you just put that on a 'CC cooldown' the same way you'd have had to do for the stun.
This way, bosses like the Poison Dragon and Ice Dragon still get to use their own CCs and utility abilities and poisons, without the group having to worry about insta-wipe due to high damage, yet PvP doesn't need a stun. The ability in question is even still useful in PvP if it applies to everything because you can use it to stop big spells and channeled abilities in the same way.
I won't say there's always better options, but 99% of the time there's better options.