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This was such a predictable answer.
"Ashes is a different game."
That's not how that works. Two DECADES. We KNOW that's not how that works.
Player A has 2000 HP, Enemy A has CC, Enemy B has a 700 damage spell, enemy C has a 600 damage Sniper shot.
If Enemy A has Stun as their CC, Player A cannot do anything about an incoming 1300 damage. If the trio is even slightly coordinated, Enemy A is already lining up their own attack to finish this.
If you say 'well other group members should do something', they have 1.2 seconds
in Ashes
because the game is fast and dynamic and that 700 damage spell casts in less time than that. Even if they also have Stun.
Contrast this with any other CC. Even Sleep would let Player A mash some instacast defensive skill like a maniac and hope that Enemy B and C are out of sync a little. Root would let player A at least 'throw out big damage or an Ability-Prevention CC of their own to stop one of the two'. Any CC that locked abilities but didn't lock Mobility and they can at least try to get out of the spell.
If you have to combine 2 different CC, the response time of the other team increases because there are now two people not doing damage immediately, and maybe they can do something.
Stop defending the least balance-able form of CC in gaming because nostalgia or whatever. Stun was described as a 'standard' mechanic called 'you skip a turn'. Guess what? All those games where 'you skip a turn' are garbage. Over 50% of them die or get relegated to the casual/tryhard dichotomy pile. That analogy wasn't even applied to MMOs, which is amazing since frankly every other game where 'your opponent skips a turn' also has it as an incredibly unbalanced move in which both players just try to reach that point first.
I'm not here writing essays about this and complaining because I care about Stuns themselves. I am doing it because I'm exactly the sort of optimizer that calculates every possible advantage in games like this and uses it to wreck metas. And I don't like games where the meta is easy to do that to. I want a game where it is finally actually impossible to.
This is a common thing in MMOs. When your 'crazy optimizer min-maxers' warn you that you are about to do something that will make things devolve into trash, you listen to them because they are the ones that will ruin it if you don't. If not me, then one like me. It happens in WoW, it happens in TERA, it happens in nearly every game that has enough of a meta to talk about.
If your answer is 'well I'm sure there will be a counter to this', just remember how nearly no MMO is balanced well enough, and how many people with literal 16 page number crunched spreadsheets tabulating dozens of hours of testing data, post on forums.
I'm that person. I'm telling you that you can either ditch stuns, or get another messed up MMO where the players who aren't crippled by the system tell everyone else that they should just 'get better' or 'develop new strategies' or 'improve their team comp'.
Never works. Min-maxers are always ahead of that. If there was a better comp, or more than one meaningful counter, they'd be playing something else.
The difference between me and them is that most of them want to abuse everyone else, or at least don't care, so they have no reason to stand up to this and ask for their own power to be removed. Or they get shouted down like this and decide that everyone else just likes being abused so they should just lean into it.
I am the monster people make me into, at times like this, so I'm gonna bow out before I 'turn' again, because I want to believe that people care more about proper results than their nostalgic ego-tripping, but the most likely response is gonna be that I'm the one ego tripping, so whatever.