We have not received permission from Dreoh to share the quoted post.
Then I have to agree with
@Cypher
personally in terms of definitions, though I absolutely see your point.
If you can tab target, would never have a reason not to, and once you get to 'sticky reticle' position, your opponent's only counters are delineation and iFrames, that means with what I know of the rest of GW2's battle system, it's definitely tab-target (only because you have no good reason to turn it off).
Similarly, players who play positioning-heavy action combat games (whether or not this style is suitable for MMOs is a different question) will find them uninteresting once 'positioning' is figured out. The difficulty of the latter for any specific person depends on a lot of things.
So, please consider that Cypher (and myself) may be so relatively good at a very specific thing, that GW2's combat feels understimulating.
I however, disagree with Cypher sometimes on the degree to which an MMO like Ashes should cater to people with that skillset/innate 'mental advantage'.
I don't even care about the root motion vs split body debate
except
that people keep saying they want Action Combat, and the reasons they gave in my data scrape were all 'it's more engaging' or oddly 'tab target takes less skill'.
If people want 'meaningfully greater skill' in their Action Combat (and aren't talking about only PvP), they can't also want the current implementation of split body attack style unless they don't want balance.
GW2 has balance. something that looks like Action Combat (but for some people, isn't), and less 'skill'.
If you're familiar with the old StarFox games (or if not, they're easy to find game footage of), they're one of the best ways I've ever found to put this in perspective. Not necessarily 'the correct' perspective, just mine, (and probably Cypher's)
Tab Target would be 'select an enemy on the screen and hold down the fire button, and your shots will move toward that target', and your opponent's shots do the same, and you keep barrel-rolling whenever something fires at you, to deflect the shots.
Hybrid will be 'you benefit from actually pointing the shots at the ship yourself in some way, but you don't have to'. Also, do a barrel roll!
Hybrid with Split Body adds the ability to move your ship! Now all those annoying enemies that would literally crash into you back when you couldn't move your ship at all, can be avoided! You can even move out of line of sight to make some shots fail their targeting. Keep rollin'...
A 'serious' StarFox player would laugh at all these and say 'no, make me target all my shots myself, and stop enemy shots from locking on to me, what even is this?' An 'opponent' of that player's perspective then says 'well if you can just move out of the way of enemy shots, they would have to shoot a lot more for it to be interesting'.
(Ground target stuff are Bombs in this analogy, so they're an interesting addition, but they don't affect any of the scenarios enough for me, the ability to move out of the AoE of the bomb does not make the rest of the game more interesting)
(I hope this is still making sense).
At some point people get hung up on the semantics of 'whether or not the game is more skilled or more interesting' based on this. It doesn't matter, they're different games at that point.
I oppose the people who want to be able to move the ship out of line of sight and call that skill, while changing nothing else about the game, while implying that they too, want 'serious StarFox'. Even if they are making a mistake. Explaining to them 'no, that's not serious StarFox, that's something else and not what was promised', and then showing them 'serious gameplay' is the inflection point.
If they go 'oh that's great more of that', then they really did want (in our analogy) Action Combat. If their response is 'oh, wait, no, that looks limiting, I'd have to do XYZ all the time' or 'that will just make the enemies shoot too much for me to play', they didn't.
What I really don't want is 'a Tab Target game where the enemies are designed as turrets (analogy)' that calls itself Action Combat because you can get out of their line of sight, and that's what GW2 seems to be (if no one turns off autotarget). Shots can't miss randomly, so do a barrel roll!